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Luminami

Luminami
Soulburst :
None
Type :

Base Stats

HP :
102
Energy :
88
Melee Attack :
90
Melee Defense :
93
Ranged Attack :
94
Ranged Defense :
83
Speed :
60

Type Effectiveness

Very weak to :
---
Strongly resists :
Immune to :

Overview

Luminami's main role is as a slow pivot meaning its purpose is to take hits and get its teammates in for free. This is how Luminami deals with loomians like tyrecks, himbrr, pyrolen, Sedimars, obsidrugon and Nymaurae without being forced to atack. It achieves this via its incredible 102/93/83 bulk, low speed and Access to the move flash 'n flee. This is escalated to new heights with its ability power napper which allows it to easily get health back by simply switching. This ability also helps Luminami rejuvenate off heavy hits taken and pivot off into something else to deal with the threat. Luminami isn't easy to swap in on either. This is due to its incredible coverage consisting of water, dark, electric, light and ice. This incredible coverage allows Luminami to catch loomians trying to swap into it or to pressure the loomians its trying to wall. This coverage also allows Luminami to net alot of super effective hits which allows it to dish out some nice damage. Now whilst Luminami does have flaws they are very minor. One of its main flaws is its typing which has some very common weaknesses to electric, dark and toxic meaning if the opponent plays around Luminami well they will be able to reliably deal with it. Overall, Luminami is still an incredibly good Loomian being able to support its team really well with little effort.

Written by : Saur

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Bulky Pivot
Move 1 : Wave Wrecker
Move 2 : Mega Chomp
Move 3 : Thunder Chomp
Move 4 : Flash 'n Flee
Ability :
Personality :
Brawny, Robust, Very Sluggish
TP :
200 HP, 20 En, 56 M Atk, 200 M Def, 24 R Def
UP :
0 Sp
Details
  • 200 Health TPs paired with 200 Melee Defense TPs and Robust makes Very Brawny Hasty Power Cuffs 200 Melee Attack TPs Kirolen Mega Kick 3HKO
  • 200 Health TPs paired with 24 Ranged Defense TPs makes Smart Turbulent 200 Ranged Attack TPs Zepholen Resonate 3HKO
  • 20 Energy TPs allows for 5 Wave Wreckers / Flash 'n Flees. 56 Melee Attack TPs paired with Brawny makes Mega Chomp 2HKO 80 Health TPs Brawny Nimble Tahtab
  • 0 Speed UPs paired with Very Sluggish underspeeds Sluggish Tsukame and above.
Credits

Written by : joaquinoking

1 / 1

Moves

Blindspot Batter

Light

Melee

Strength

75

Accuracy

100

Energy Cost

38

Blind the target and attack from behind, bypassing their fortifications.

Chilly Chomp

Ice

Melee

Strength

70

Accuracy

100

Energy Cost

35

Bite the foe with ice-cold fangs. The target may flinch or begin freezing.

Dawdle

Typeless

Support

Strength

---

Accuracy

100

Energy Cost

15

Play around bashfully, causing your opponent(s) to let their guard down and lower their Melee Defense.

Dodge

Typeless

Support

Strength

---

Accuracy

---

Energy Cost

20

Prepare to dodge any attacks that come at you this turn. May fail if used consecutively.

Flash 'n Flee

Light

Ranged

Strength

70

Accuracy

100

Energy Cost

50

Blast the opponent with blinding light, and then retreat from battle to allow an ally to take your place.

Flash Pulse

Light

Ranged

Strength

85

Accuracy

90

Energy Cost

42

Create a pulsing wave of light that hurts your opponent(s) and may leave them dazed.

Frost Beam

Ice

Ranged

Strength

90

Accuracy

100

Energy Cost

50

Shoot the foe with frozen shards. This may cause them to begin freezing.

Gamma Pulse

Light

Ranged

Strength

80

Accuracy

100

Energy Cost

50

Emit a pulse of harsh light rays from beyond the visible spectrum that damage your opponents.

Hydro Slash

Water

Melee

Strength

75

Accuracy

100

Energy Cost

36

Hack at the opponent with sharp claws. Lands critical hits more often.

Maroon

Water

Ranged

Strength

70

Accuracy

100

Energy Cost

45

Wash the opponent away with an overwhelming amount of water. Drains a small amount of their Energy.

Mega Chomp

Dark

Melee

Strength

80

Accuracy

100

Energy Cost

40

Bite the opponent with a powerful jaw and sharp fangs. May also make them flinch.

Mind's Eye

Mind

Support

Strength

---

Accuracy

---

Energy Cost

15

Hone your senses to boost your Ranged Attack.

Nova Blast

Light

Ranged

Strength

95

Accuracy

100

Energy Cost

52

Bring the bursting light of a nearby star crashing down onto your opponent. May reduce their Ranged Attack.

Peace of Mind

Mind

Support

Strength

---

Accuracy

---

Energy Cost

25

Seek mental serenity to boost your Ranged Attack and Ranged Defense.

Radiant Rush

Light

Melee

Strength

100

Accuracy

90

Energy Cost

50

Rush head-on into the opponent.

Rejuvenate

Typeless

Support

Strength

---

Accuracy

---

Energy Cost

72

Focus your energy on your own well-being to restore half of your Health.

Sleet Shot

Ice

Ranged

Strength

55

Accuracy

95

Energy Cost

28

Shoot shivering sleet at the opponent. May lower their Speed.

Soft Water

Water

Support

Strength

---

Accuracy

---

Energy Cost

50

Begin cleansing yourself of impurities, recovering one eighth of your Health at the end of each turn.

Spray

Water

Ranged

Strength

---

Accuracy

100

Energy Cost

20

Shoot a stream of water at the target.

Strike

Typeless

Melee

Strength

40

Accuracy

100

Energy Cost

15

Hit the target with tail, paw, wing etc.

Submerge

Water

Melee

Strength

75

Accuracy

100

Energy Cost

38

Dive below the surface and hide there for a turn. Strike the target on the second turn, bypassing their fortifications.

Swipe

Typeless

Melee

Strength

60

Accuracy

100

Energy Cost

22

The user swipes the target with its sharp claws.

Thunder Chomp

Electric

Melee

Strength

70

Accuracy

100

Energy Cost

35

Bite the opponent with high voltage fangs. This may cause them to flinch or become paralyzed.

Tsunami

Water

Ranged

Strength

90

Accuracy

100

Energy Cost

60

Attack all surrounding Loomians by crashing a large wave in the battlefield.

Water Bomb

Water

Ranged

Strength

60

Accuracy

100

Energy Cost

26

Hurl a ball of water that explodes on contact. May leave the target dazed.

Wave Wrecker

Water

Melee

Strength

90

Accuracy

100

Energy Cost

50

Thrash the opponent with a heavy sea wave. May leave them dazed.