Luminami's main role is as a slow pivot meaning its purpose is to take hits and get its teammates in for free. This is how Luminami deals with loomians like tyrecks, himbrr, pyrolen, Sedimars, obsidrugon and Nymaurae without being forced to atack. It achieves this via its incredible 102/93/83 bulk, low speed and Access to the move flash 'n flee. This is escalated to new heights with its ability power napper which allows it to easily get health back by simply switching. This ability also helps Luminami rejuvenate off heavy hits taken and pivot off into something else to deal with the threat. Luminami isn't easy to swap in on either. This is due to its incredible coverage consisting of water, dark, electric, light and ice. This incredible coverage allows Luminami to catch loomians trying to swap into it or to pressure the loomians its trying to wall. This coverage also allows Luminami to net alot of super effective hits which allows it to dish out some nice damage. Now whilst Luminami does have flaws they are very minor. One of its main flaws is its typing which has some very common weaknesses to electric, dark and toxic meaning if the opponent plays around Luminami well they will be able to reliably deal with it. Overall, Luminami is still an incredibly good Loomian being able to support its team really well with little effort.
Written by : Saur
Written by : joaquinoking
Melee | Strength 75 | Accuracy 100 | Energy Cost 38 | Blind the target and attack from behind, bypassing their fortifications. | ||
Melee | Strength 70 | Accuracy 100 | Energy Cost 35 | Bite the foe with ice-cold fangs. The target may flinch or begin freezing. | ||
Support | Strength --- | Accuracy 100 | Energy Cost 15 | Play around bashfully, causing your opponent(s) to let their guard down and lower their Melee Defense. | ||
Support | Strength --- | Accuracy --- | Energy Cost 20 | Prepare to dodge any attacks that come at you this turn. May fail if used consecutively. | ||
Ranged | Strength 70 | Accuracy 100 | Energy Cost 50 | Blast the opponent with blinding light, and then retreat from battle to allow an ally to take your place. | ||
Ranged | Strength 85 | Accuracy 90 | Energy Cost 42 | Create a pulsing wave of light that hurts your opponent(s) and may leave them dazed. | ||
Ranged | Strength 90 | Accuracy 100 | Energy Cost 50 | Shoot the foe with frozen shards. This may cause them to begin freezing. | ||
Ranged | Strength 80 | Accuracy 100 | Energy Cost 50 | Emit a pulse of harsh light rays from beyond the visible spectrum that damage your opponents. | ||
Melee | Strength 75 | Accuracy 100 | Energy Cost 36 | Hack at the opponent with sharp claws. Lands critical hits more often. | ||
Ranged | Strength 70 | Accuracy 100 | Energy Cost 45 | Wash the opponent away with an overwhelming amount of water. Drains a small amount of their Energy. | ||
Melee | Strength 80 | Accuracy 100 | Energy Cost 40 | Bite the opponent with a powerful jaw and sharp fangs. May also make them flinch. | ||
Support | Strength --- | Accuracy --- | Energy Cost 15 | Hone your senses to boost your Ranged Attack. | ||
Ranged | Strength 95 | Accuracy 100 | Energy Cost 52 | Bring the bursting light of a nearby star crashing down onto your opponent. May reduce their Ranged Attack. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Seek mental serenity to boost your Ranged Attack and Ranged Defense. | ||
Melee | Strength 100 | Accuracy 90 | Energy Cost 50 | Rush head-on into the opponent. | ||
Support | Strength --- | Accuracy --- | Energy Cost 72 | Focus your energy on your own well-being to restore half of your Health. | ||
Ranged | Strength 55 | Accuracy 95 | Energy Cost 28 | Shoot shivering sleet at the opponent. May lower their Speed. | ||
Support | Strength --- | Accuracy --- | Energy Cost 50 | Begin cleansing yourself of impurities, recovering one eighth of your Health at the end of each turn. | ||
Ranged | Strength --- | Accuracy 100 | Energy Cost 20 | Shoot a stream of water at the target. | ||
Melee | Strength 40 | Accuracy 100 | Energy Cost 15 | Hit the target with tail, paw, wing etc. | ||
Melee | Strength 75 | Accuracy 100 | Energy Cost 38 | Dive below the surface and hide there for a turn. Strike the target on the second turn, bypassing their fortifications. | ||
Melee | Strength 60 | Accuracy 100 | Energy Cost 22 | The user swipes the target with its sharp claws. | ||
Melee | Strength 70 | Accuracy 100 | Energy Cost 35 | Bite the opponent with high voltage fangs. This may cause them to flinch or become paralyzed. | ||
Ranged | Strength 90 | Accuracy 100 | Energy Cost 60 | Attack all surrounding Loomians by crashing a large wave in the battlefield. | ||
Ranged | Strength 60 | Accuracy 100 | Energy Cost 26 | Hurl a ball of water that explodes on contact. May leave the target dazed. | ||
Melee | Strength 90 | Accuracy 100 | Energy Cost 50 | Thrash the opponent with a heavy sea wave. May leave them dazed. |