Steal the Ability of your target when you use a move that makes contact with them. | |
As a master of your element, your Attack Type bonus is raised from 25% to 100%. | |
Distract your foes with your captivating charm as you enter battle, lowering their Melee Defense. | |
Get a Melee Attack boost each time you knock out another Loomian. | |
Attack with double power if your target entered the battle this turn. | |
Identify whether the opponents' Melee or Ranged Defenses are weaker, and boost your own respective Attack. | |
During battle, when this Loomian's stats should increase, they instead decrease, and vice-versa. | |
Continually feeding on a sugary substance, this Loomian loses a little Health each turn to boost two random stats. | |
When any of your stats are lowered, you focus your anger to sharply boost your Ranged Attack. | |
You get uneasy when you detect a foe has a move that is powerful against you. | |
This Loomian takes reduced damage from Fire-type moves, and cannot be inflicted with a burn. | |
Raises your Attack Type Bonus from 25% to 50%. | |
Deal 20% more damage to opponents which are infected with poison. | |
This Loomian is protected from the secondary effects of moves that hit it, and its Metal-type attacks are boosted in Strength by 25%. | |
When another Loomian's move comes into contact with you, they may become filled with regret, becoming unable to use that move again for a few turns. | |
You can poison any Loomian regardless of their type. Your Fire-type moves have a small chance to poison the target. | |
Moves that leech the opponent's health have boosted Strength. | |
Brag as you join the fight. Boosts your Melee Attack if it's greater than your foe's, reduces it otherwise. | |
Removes secondary effects of your moves to deal pure, increased damage. | |
Gain a sharp Attack boost when you KO a foe using a Bug-type move. | |
When targeting a foe which is shorter than you, bypass their Ability and positive stat boosts. | |
When making contact with the foe, you will swipe their item. If you already have an item, their item will be discarded. | |
The Strength of your Fire-type moves is boosted 50%. | |
After consuming an item, there is a chance you will get it back at the end of the turn. | |
If carrying an item when an ally uses up its own item, you will pass your item to the ally. | |
Capture the attention of your opponents, redirecting their attacks at you. | |
Protects allies who share a type with this Loomian from being inflicted with status ailments or having their stats lowered. | |
Your Typeless moves become Ice-type. The Strength of these moves is boosted a little. | |
The Strength of your Ice-type moves is boosted by 50%. | |
Rotate between Light- and Dark-type each turn in battle. | |
This Loomian refuses to let go of its item. | |
When this Loomian is at full Health, and is struck by a move that would knock it out, it hangs on with just 1 Health. | |
When any of your stats are lowered, focus your rage to sharply boost your Melee Attack. | |
When struck by a Fire-type attack, this Loomian absorbs it to boost the Strength of its own Fire-type moves. | |
The Loomian understands when its allies are attacking, and is able to dodge their moves. | |
Help your team follow your trainer's orders, even when the foe tries to force you to use certain moves. | |
This Loomian does not flinch. | |
When another Loomian's move comes into contact with you, they lose some Energy. | |
When struck by a Toxic-type attack, it is absorbed and this Loomian's Toxic-type attacks are strengthened. | |
Get a Melee Attack boost when entering battle if your foe has an attack which is strong against your type. | |
Increases your Ranged Attack when in battle with an ally with the Dawn or Dusk Ability. | |
Upon entering battle, harshly reduce your Speed to boost your Melee Defense and Ranged Defense. | |
Take 25% of all damage you deal with attacks to restore your Health. | |
Your biting attacks do not make contact with the target. | |
When attacking, bypass the target's Ability. | |
When attacking, this Loomian hits the opponent a second time with reduced strength. | |
Drainage increases the Health gained from using health-draining moves by 50%. | |
When the Loomian flinches during combat, it boosts its Speed to compensate. | |
Increases your Melee Attack when in battle with an ally with the Dawn or Dusk Ability. | |
Wake up from sleep twice as fast as others. | |
When this Loomian uses a damaging move in battle, it has a small chance to leave the target dazed. | |
This Loomian takes reduced damage from super-effective moves. | |
This Loomian's moves cost 25% less Energy. | |
Put on the appearance of another Loomian on your team, and gain Attack Type Bonus from their types. | |
When struck by an Air-type attack, take reduced damage and receive a boost in Ranged Attack. | |
This Loomian's Ranged Attack stat is equal to its current energy. | |
Attack with great tact, bypassing hurdles your opponents may have set up, such as Scapegoat. | |
The wind generated by your wings protects you from powders and entry hazards. | |
Your Mind-type moves tend to go first when you have at least half of your maximum Health. | |
When struck by a Fire-type attack, take reduced damage and receive a boost in Melee Attack. | |
When struck by a Melee attack, this Loomian experiences a decrease in Melee Defense and a sharp increase in Speed. | |
After knocking out another Loomian in battle, you gain as much Energy as they had remaining. | |
Your opponent's shivers cause them to lose double the Energy while you are on the battlefield. All of your attacks also have a 10% chance of causing the target to begin shivering. | |
When an Air-type attack is used by any Loomian in battle, you gain a boost in speed. | |
Deal 30% more damage when the battlefield is covered in dense fog. | |
The effects of some edible items are boosted. | |
The effects of some edible items are boosted.Protect your ally Loomians when they take hits in battle, reducing the damage they receive. | |
You are immune to bomb-like attacks. | |
The Strength of your weak moves is boosted. | |
Your Mind-type attacks have 25% more Strength and cost 25% less Energy. | |
This Loomian's support moves tend to go first. | |
Your Melee Defense is boosted by 50%, but you're weak to Water-type moves. | |
When inflicted with a status ailment by an opponent's move, the opponent will be inflicted with the same ailment. | |
Fight with increased Melee Attack, but lower Accuracy. | |
Attacks that involve punching or slapping deal 50% more damage. | |
Copy your allies' stat boosts. | |
Bomb-like attacks deal 50% more damage, but have no secondary effects. | |
When struck by a Water-type attack, absorb it to recover some Energy. | |
This Loomian has specialized their skills. Their Melee and Ranged stats are swapped compared to others of their species. | |
When attacking or being attacked, this Loomian is oblivious to the foe's stat boosts, causing them to have no effect. | |
Typeless moves take on the Light type. The Strength of these moves is boosted a little. | |
This Loomian is immune to status ailments. | |
The Strength of your Light-type moves is boosted by 50%. | |
Ice and Fire-Type moves deal half as much damage to you. | |
Your allies depend on you to do most of their work. If you have the energy to cover the cost of their moves, your Energy will be used instead of theirs. | |
This Loomian tends to move last in battle. | |
This Loomian's moves cost Health instead of Energy. It costs 10 Health to use any move. | |
Attracts all Electric-type moves to this Loomian, which absorbs them to boost its Ranged Attack. | |
Your attacks land critical hits more often. | |
Moves with secondary effects have double the chances of their secondary effect activating. | |
Strike with increased Strength when using reckless moves. | |
Any Loomian which makes contact when attacking you has its Ability replaced with Malware. | |
Critical hits deal increased damage. | |
This Loomian's secondary type changes before it uses a move. | |
When you knock out another Loomian, get a boost based on your greatest strength. | |
Attack 20% stronger when the target is afflicted with a status ailment. | |
Your captivating appearance prevents the foe from acting fast enough to use moves that tend to go first. | |
Copy your ally's stat boosts when you enter the battlefield. | |
This Loomian is protected from all damage that doesn't come directly from a Loomian's move. | |
Opponents that make contact with you may be inflicted randomly with sleep, poison, or paralysis. | |
When an opponent's attack causes contact with this Loomian, it responds by summoning a random allies' move. | |
All of your moves become Typeless. The Strength of these moves is boosted a little. | |
Haunt the dream of sleeping opponents, causing them damage each turn. | |
When a Plant-type attack attempts to strike this Loomian the move is choked out by weeds, boosting the Strength of this Loomian's own Plant-type moves. | |
The Strength of your Ancient-type moves is boosted by 50%. | |
This Loomian is protected against the secondary effects of moves that hit it. | |
At the end of each turn, clear any status ailments, stat drops, or Support move effects that may be affecting you. | |
The Strength of all Loomians' Electric-type moves are boosted 30% while this Loomian is on the battlefield. | |
Typeless moves take on the Dark type. The Strength of these moves is boosted a little. | |
When hit by a Water or Air Type move, you will lose speed and gain Melee Defense. | |
When this Loomian is knocked out, it leaves behind a gift that explodes on the Loomian across from it, which deals a random amount of damage. | |
You have entered an arrangement with your allies. If you have the Energy to cover the cost of their moves, your Energy will be used instead of theirs. | |
Cast Bane of Haste upon entering the battle. | |
Attacks that involve biting will trap the target in the battle until the end of the next turn. | |
Boosts the strength of your Dark-type attacks. | |
Any boosts you receive during battle are shared with ally Loomians. | |
Biting attacks deal 50% more damage. | |
Restore some Health when withdrawn from battle. | |
Identifies the opponent's most powerful move as soon as you enter the fight. | |
When struck by a Light-type attack, it is absorbed and this Loomian's Light-type attacks are strengthened. | |
Your critical vulnerabilities are protected by a hard shell. This prevents you from receiving critical hits in battle. | |
This Loomian's Fire-type moves have 50% more Strength and cost 25% more Energy. | |
This Loomian's Fire-type moves have 50% more Strength and cost 10% more Energy. | |
When leaving battle, this Loomian instantly recovers from status ailments. | |
Using Light-type moves may cause the foe to be dazed. | |
When struck by a Fire-type attack, this Loomian absorbs it to recover Energy. | |
Boosts the strength of your Electric-type attacks. | |
Before you attack the foe, your hungry minions tear down the target's positive stat boosts. | |
This Loomian's Melee attacks land critical hits more often. | |
Harvest the life essence of foes you KO. Heals 25% of your Max Health, 50% if the foe is Light-type. | |
When struck by a Electric-type attack, this Loomian absorbs it to boost its Speed. | |
The opponent's Light-type attacks get redirected away from you, hitting your teammate if you have one. | |
When targeted by another Loomian's support move, send it back to the user. | |
When you get knocked out, spit stomach acid on your foes, lowering their defenses. | |
Mimic your opponent's ability. | |
When attacked by a chomp-like move, damage is reduced, and you may also leave the attacker poisoned. | |
When knocked out by another Loomian's move, deal equal damage to them as final revenge. | |
Boosts your Melee Defense each time another Loomian's move makes contact with you. | |
Accelerate at the end of each turn, boosting your speed. | |
While you are in battle, Loomians cannot fall asleep. | |
Your Speed is boosted by 50% for the first move that you use after entering battle. | |
Your Melee and Ranged Defense are boosted to 1.5x, but your speed is reduced to 0.67x | |
If not holding an item of its own, this Loomian may recycle an item that was used or dropped. | |
A Loomian whose attacks come into direct contact with this one may be left with a burn. | |
When joining the battle, search your opponents and reveal their equipped items. | |
Moves that make direct contact increase in Strength. | |
When another Loomian's move comes into contact with you, they receive some damage. | |
Moves that have less than 100% Accuracy are boosted to 100% Accuracy and costs 10% more Energy. | |
This Loomian's Ranged Defense is doubled. | |
When the possessor is hit by a contact move, the attacker will have its Speed lowered by one stage. | |
The effects of the foe's item are bypassed when attacking, or being attacked by, this Loomian. | |
The fewer moves this Loomian knows, the more power it can put into them. | |
When an opponent's attack causes contact with this Loomian, toxic spines break off, leaving poisonous barbs on the opponent's side of the battlefield. | |
When struck by a Water-type attack, absorb it to restore some of your Health. | |
Your stats are not lowered by others' moves or abilities. | |
Your Speed is doubled when you consume your equipped item. | |
When an ally is knocked out in battle, take over its Ability. | |
This Loomian's Plant-type attacks have a chance to lower the target's Speed. | |
When you hit the opponent with a move that makes contact, they will be trapped in battle until the end of the next turn. | |
When another Loomian's move comes into contact with you, they may decide to continue using that move for a few turns. | |
Halves the damage of the first hit this Loomian takes in battle. | |
When hit by a move that brings this Loomian's Health below half, its Ranged Attack is boosted. | |
Strike fear into your foes as you enter battle, lowering their Melee Attack. | |
Threatened by Loomians of the same gender, you attack harder. However, you tend to strike the opposite gender weaker. | |
Your opponent's burns cause them double damage while you are on the battlefield. All of your attacks also have a 10% chance of causing a burn. | |
Increases your speed when you are afflicted with a status. | |
Attacks which utilize sound deal 20% more damage. | |
When struck by a Light- or Dark-type attack, this Loomian absorbs it to boost its Speed. | |
Attracts all Toxic-type moves to this Loomian, which absorbs them to boost its next Air-type attack. | |
When another Loomian's move comes into contact with you, they may become poisoned. | |
When another Loomian's move comes into contact with you, they may become poisoned. | |
Trade items with the opponent across from you when you enter the battle. | |
This Loomian's Melee Defense is boosted 50%. | |
Your Typeless moves become Air-type. The Strength of these moves is boosted a little. | |
Turn yourself into a copy of the opponent upon entering the battle. | |
If another Loomian tries to leech Health from you, they will be damaged instead. | |
When this Loomian witnesses an ally get knocked out in battle, its next attack will hit with double the strength. | |
Your attacks deal 50% more Damage when you are poisoned. | |
Ensure that you and your allies stay awake during battle. | |
Ensure that you and your allies stay awake during battle.This Loomian's Melee Attack is boosted when it is inflicted with a status condition. | |
Use 25% less Energy when perform moves which utilize sound. | |
A sticky coating prevents you from being forced off of the battlefield from your opponents' moves. | |
Moves used by this Loomian have increased accuracy. | |
When using a Fire-type move, this Loomian exerts eruptive force that doubles the Strength of the move, but renders it unable to move the next turn. | |
This Loomian attacks with boosted Strength when it is the last to go. | |
When an opponent's attack causes contact with this Loomian, their Speed is lowered. | |
This Loomian takes reduced damage from Brawler and Mind type moves. | |
When using a move that is not very effective against your target, utlilize other advantages to double the power of that move. | |
When hit by a Plant-type move, absorb it to boost your Melee Attack. |