Support | Strength --- | Accuracy --- | Energy Cost 25 | Sharply increase your speed. | ||
Melee / Ranged | Strength 75 | Accuracy 100 | Energy Cost 35 | The type and effect of this move varies with the evolutionary strengths of the Loomian that uses it. | ||
Support | Strength --- | Accuracy --- | Energy Cost 10 | Take a moment to focus your aim on the target. Your next move will not miss them. | ||
Ranged | Strength 70 | Accuracy 100 | Energy Cost 40 | Slash your opponent with a rapid air current. Lands critical hits more often. | ||
Ranged | Strength 125 | Accuracy Sure Hit | Energy Cost --- | Fire half a dozen target-locked missiles at your opponents. | ||
Ranged | Strength 60 | Accuracy 100 | Energy Cost 35 | Whiplash your foes as you fly past them at high speed. Lands critical hits more often. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Randomly boost either Melee Attack or Speed by two stages. | ||
Support | Strength --- | Accuracy 100 | Energy Cost 50 | Threaten the foe with a fierce roar that lowers their Melee and Ranged Attack, then retreat to allow another Loomian on your team to take your place. | ||
Ranged | Strength 90 | Accuracy Sure Hit | Energy Cost 42 | Disappear without a trace. On the next turn, reappear suddenly and strike the foe with explosive light orbs. Super effective against Dark-type opponents. | ||
Melee | Strength 65 | Accuracy 90 | Energy Cost 38 | Bite down hard on the foe. This also lowers their Melee Defense. | ||
Support | Strength --- | Accuracy 100 | Energy Cost 25 | Remove your Metal typing to greatly increase your Speed. | ||
Support | Strength --- | Accuracy 100 | Energy Cost 50 | Surprise the foe with an unexpected gesture, reducing their Speed, then retreat to allow an ally to take your place. | ||
Support | Strength --- | Accuracy 100 | Energy Cost 25 | Use a random move. | ||
Support | Strength --- | Accuracy --- | Energy Cost 30 | Trick your opponents into using their moves on you, if able, instead of their original target. | ||
Melee | Strength 60 | Accuracy Sure Hit | Energy Cost 26 | Tricks your opponent into letting their guard down, then attack when they least expect it. This attack almost never misses. | ||
Support | Strength --- | Accuracy --- | Energy Cost 50 | Cast an ancient spell to cause the slowest to move first, and the quickest to move last. Lasts 5 turns. | ||
Melee | Strength 85 | Accuracy 100 | Energy Cost 45 | Whack the opponent, possibly infecting them with poison. | ||
Support | Strength --- | Accuracy 100 | Energy Cost 20 | Spread sharp obstacles on the opponent's side of the field which cause damage to them as they enter battle. | ||
Support | Strength --- | Accuracy --- | Energy Cost 50 | Convince the target to trade items with you. | ||
Melee | Strength 50 | Accuracy 100 | Energy Cost 20 | Tackle the foe. | ||
Melee | Strength 90 | Accuracy 100 | Energy Cost 50 | Use your armor to slam into the foe. Damage is based on your Melee Defense rather than Attack. May lower the foe's Melee Defense. | ||
Support | Strength --- | Accuracy --- | Energy Cost 50 | Sacrifice one half of your Max Health to fully boost your Melee Attack. | ||
Support | Strength --- | Accuracy --- | Energy Cost 50 | Raise your Melee Attack and Melee Defense. The first time you use it, it will cure the status aliments of all Loomians on the field. | ||
Support | Strength --- | Accuracy --- | Energy Cost 65 | Sleep for 3 turns. Each turn, recover 1/3 Health and 1/4 Energy. Defenses are boosted until you wake up. | ||
Support | Strength --- | Accuracy --- | Energy Cost 50 | Accept your fate, and instantly faint, bestowing upon your replacement all of your stat changes. This move tends to go last. | ||
Melee | Strength 70 | Accuracy 100 | Energy Cost 35 | Bite the foe with fiery fangs. The target may flinch or be left with a burn. | ||
Melee | Strength 70 | Accuracy 100 | Energy Cost 35 | Punch the foe with fiery fists. The target may become dazed or be left with a burn. | ||
Melee | Strength 75 | Accuracy 100 | Energy Cost 38 | Blind the target and attack from behind, bypassing their fortifications. | ||
Melee | Strength 20 | Accuracy 90 | Energy Cost 34 | Bite down on the foe and begin to slowly leech away their life each turn. | ||
Melee | Strength 65 | Accuracy 100 | Energy Cost 36 | Whack your opponent with a blunt object. This may also lower their Melee Defense. | ||
Melee | Strength 80 | Accuracy 100 | Energy Cost 40 | Hurl your entire body at the foe. Damage is based on your Melee Defense rather than Attack. | ||
Melee | Strength 90 | Accuracy 100 | Energy Cost 35 | Crash into your opponent with a full-body tackle. | ||
Ranged | Strength 80 | Accuracy 100 | Energy Cost 45 | From a distance, punch or kick hard to direct a shock wave at the foe. This may leave them dazed. | ||
Ranged | Strength 25 | Accuracy 90 | Energy Cost 25 | Hurl boulders at the foe two to five times in a row. | ||
Support | Strength --- | Accuracy --- | Energy Cost 15 | Stiffen all the muscles in your body to raise your Melee Defense. | ||
Ranged | Strength 80 | Accuracy 100 | Energy Cost 44 | Scourge the opponent with a painfully cold stimulus. This move is super effective on Mind-type Loomians. | ||
Ranged | Strength 50 | Accuracy 100 | Energy Cost 24 | Fill the target's mind with disorienting imagery. May leave the target dazed. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Sharply boost your Melee Attack. | ||
Support | Strength --- | Accuracy --- | Energy Cost 30 | Protect yourself by growing a thorny barrier that also hurts Loomians whose moves attempt to touch you this turn. May fail if used consecutively. | ||
Support | Strength --- | Accuracy --- | Energy Cost 20 | Get hyped up for the fight. Increases your critical hit rate. | ||
Melee | Strength 30 | Accuracy 100 | Energy Cost 20 | Restore half of the Health that you drain from the target. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Bulk up to boost your Melee Attack and Melee Defense. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Kindle your flames to raise your Ranged Attack and burn traps placed on your side of the field. | ||
Support | Strength --- | Accuracy --- | Energy Cost 15 | Dig slightly into the ground to raise your defense. | ||
Melee | Strength 65 | Accuracy 100 | Energy Cost 35 | Surprise the opponent by ambushing them with uprooted shrubbery. This may cause them to flinch. | ||
Ranged | Strength 25 | Accuracy 95 | Energy Cost 35 | Launch 2-3 paint canisters at the target. | ||
Melee | Strength 100 | Accuracy Sure Hit | Energy Cost --- | Bite down on the foe and drain their health. Your health is restored by half the damage dealt. | ||
Melee | Strength 70 | Accuracy 100 | Energy Cost 36 | Swipe at the target with metaphysical claws. Lands critical hits more often. | ||
Support | Strength --- | Accuracy 100 | Energy Cost 25 | Fool your opponent into thinking you are in distress, harshly lowering their Ranged Defense. | ||
Melee | Strength 40 | Accuracy 100 | Energy Cost 15 | Follow your target and perform an attack. If they attempt to retreat this turn, you will strike first with 1.5x the strength. | ||
Melee | Strength 70 | Accuracy 100 | Energy Cost 35 | Bite the foe with ice-cold fangs. The target may flinch or begin freezing. | ||
Melee | Strength 45 | Accuracy 100 | Energy Cost 20 | Bite the opponent with sharp fangs. May also make them flinch. | ||
Melee | Strength 60 | Accuracy 90 | Energy Cost 30 | Chop the opponent. This may cause them to flinch. | ||
Melee | Strength 45 | Accuracy 100 | Energy Cost 22 | Pinch the foe. | ||
Melee | Strength 85 | Accuracy 100 | Energy Cost 55 | Clamp down on the opponent, drain their Health, and convert it into Energy for yourself. | ||
Melee | Strength 100 | Accuracy 100 | Energy Cost 55 | Recklessly clobber your foe with a rugged claw, hurting yourself a bit in the process. | ||
Melee | Strength 60 | Accuracy 100 | Energy Cost 35 | Whack the target with a sticky limb. This also lowers their Speed. | ||
Melee | Strength 90 | Accuracy 100 | Energy Cost 45 | Recklessly dunk on the opponent with an explosive coconut, damaging yourself some in the process. This may leave the opponent with a burn. | ||
Melee | Strength 150 | Accuracy 90 | Energy Cost 60 | Attempt to completely destroy the foe. On your next turn, you will be too exhausted to move. | ||
Ranged | Strength 40 | Accuracy 100 | Energy Cost 18 | Launch a small object targeted at the foe's head that does some damage, and may leave them dazed. | ||
Ranged | Strength 40 | Accuracy 100 | Energy Cost 24 | Drop a corrosive substance on your opponents. This may also lower their Ranged Defense. | ||
Melee | Strength 70 | Accuracy 100 | Energy Cost 45 | Counter the opponent's attack before they are able to strike. This move fails if the opponent is not preparing to attack you this turn. | ||
Melee | Strength 60 | Accuracy 100 | Energy Cost 26 | Ride a storm and crash into the opponent. Almost never misses. | ||
Ranged | Strength 80 | Accuracy 100 | Energy Cost 40 | Emanate a dark, cruel wave of despair that damages your opponent and may cause them to flinch. | ||
Ranged | Strength 35 | Accuracy 100 | Energy Cost 40 | Fire 2-3 darts at the opponent. This may leave them dazed. | ||
Support | Strength --- | Accuracy 100 | Energy Cost 15 | Play around bashfully, causing your opponent(s) to let their guard down and lower their Melee Defense. | ||
Support | Strength --- | Accuracy --- | Energy Cost --- | Get lost in thought. This move does nothing to help with the battle. | ||
Melee | Strength 25 | Accuracy 100 | Energy Cost 25 | Strike the foe two to five times. | ||
Ranged | Strength 75 | Accuracy 100 | Energy Cost 40 | An extremely frigid attack that is super-effective on Water-type Loomians. | ||
Support | Strength --- | Accuracy --- | Energy Cost 30 | Force the target into a mental loop, repeating the last move they used several times. | ||
Melee | Strength 45 | Accuracy 100 | Energy Cost 24 | Swipe at the foe with sharp claws. May also make them flinch. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Split light into multiple beams to boost your Ranged Attack and Accuracy. | ||
Support | Strength --- | Accuracy --- | Energy Cost 30 | Disappear from battle, allowing an ally to take your place. Tends to go last. | ||
Ranged | Strength 80 | Accuracy 100 | Energy Cost 40 | Play a loud, harsh sound that damages the foe and prevents them from falling asleep. | ||
Melee | Strength 60 | Accuracy 90 | Energy Cost 26 | Strike the foe from above. May also knock their item off. | ||
Support | Strength --- | Accuracy --- | Energy Cost 20 | Prepare to dodge any attacks that come at you this turn. May fail if used consecutively. | ||
Melee | Strength 25 | Accuracy 100 | Energy Cost 28 | Sting the target twice consecutively, possibly infecting it with poison. | ||
Melee | Strength 35 | Accuracy 100 | Energy Cost 34 | Strike the opponent using a tool in each hand. Lands critical hits more often. | ||
Ranged | Strength 90 | Accuracy 100 | Energy Cost 50 | Splash the target with a deluge of water. If targeting a foe, a harsh torrent will hurt them; if targeting an ally, cleansing water will soothe and heal them. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Drench the battlefield with heavy rainfall for a few turns. | ||
Ranged | Strength 130 | Accuracy 90 | Energy Cost 60 | Bombard the opponent with a burst of ancient energy using all your might. This will harshly lower your Ranged Attack. | ||
Melee | Strength 50 | Accuracy 100 | Energy Cost 40 | Slam into the opponent and push them back, forcing them to retreat if able. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Push yourself to perform better, boosting your Melee Attack and Speed. | ||
Melee | Strength 15 | Accuracy 85 | Energy Cost 18 | With large ears, slap the target back and forth two to five times in a row. | ||
Melee | Strength 90 | Accuracy 100 | Energy Cost 50 | Strike the ground with seismic force, causing a local earthquake that clobbers all surrounding Loomians in battle. | ||
Support | Strength --- | Accuracy 100 | Energy Cost 25 | Spook the foe with a stare that lowers their Melee Defense and Speed. | ||
Support | Strength --- | Accuracy 100 | Energy Cost 25 | Spook the foe with a stare that lowers their Melee Defense and Speed. | ||
Ranged | Strength 100 | Accuracy 100 | Energy Cost 46 | Throw a loaded egg into the air. After a few turns, the egg will land on the foe and explode. This will damage them and lower one of their stats randomly. | ||
Ranged | Strength 90 | Accuracy 100 | Energy Cost 52 | Bombard your foes with a shower of exploding eggs. This may leave them dazed. | ||
Ranged | Strength 125 | Accuracy Sure Hit | Energy Cost --- | Zap the foe with a powerful, focused beam of electricity. Bypasses fortifications. | ||
Melee | Strength 70 | Accuracy 100 | Energy Cost 35 | Punch the foe with an electrified fist. The target may become dazed or paralyzed. | ||
Ranged | Strength 85 | Accuracy 95 | Energy Cost 50 | Blast the foe with high voltage. This may leave them paralyzed or with an electrical burn. | ||
Ranged | Strength 80 | Accuracy 100 | Energy Cost 48 | Blast the foe with the basic elements. They may become burned, paralyzed, or begin freezing. | ||
Support | Strength --- | Accuracy --- | Energy Cost 40 | Share pain with your target. Health will be evenly distributed between you. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Turn yourself into a copy of your opponent. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Flaunt your beauty to catch the opponent off guard, harshly lowering their Melee Attack. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Build up electric charge to boost your Ranged Attack and Ranged Defense. | ||
Support | Strength --- | Accuracy --- | Energy Cost 50 | Sacrifice your remaining Health to fully replenish the Energy of the Loomian that takes your place. | ||
Ranged | Strength 70 | Accuracy 100 | Energy Cost 40 | Radiate a huge wave of energy that damages opponents and fills your allies with Energy. | ||
Ranged | Strength 125 | Accuracy Sure Hit | Energy Cost --- | Bury your foes in a stream of magma. | ||
Support | Strength --- | Accuracy --- | Energy Cost 15 | Watch your opponent to discover their weak point. Your next move is guaranteed to be critical. | ||
Ranged | Strength 70 | Accuracy 100 | Energy Cost 50 | Strike the opponent and then disappear, allowing an ally to take your place. | ||
Support | Strength --- | Accuracy --- | Energy Cost 50 | Enchant the battlefield with a barrier that reduces the power of Ranged attacks which target your team. | ||
Melee | Strength 90 | Accuracy 100 | Energy Cost 55 | Coat yourself in a layer of fondant and recklessly charge into the opponent. This will also boost your Melee Defense and damage yourself some in the process. | ||
Support | Strength --- | Accuracy --- | Energy Cost 40 | Prepare for the worst, readying yourself to take your opponent down if you are knocked out before your next turn. | ||
Ranged | Strength 90 | Accuracy 100 | Energy Cost 50 | Breath fire on your foe. This may also burn them. | ||
Melee | Strength 65 | Accuracy 100 | Energy Cost 26 | Shroud yourself in fire and charge into the target. May also burn the target. | ||
Ranged | Strength 70 | Accuracy 100 | Energy Cost 36 | Attack the opponent's mind by telepathically flooding it with confusing ideas and imagery. Has a small chance to lower their Ranged Attack. | ||
Melee | Strength 80 | Accuracy 90 | Energy Cost 40 | Launch yourself toward your opponent with a fiery kick. Lands critical hits more often. May also burn the target. | ||
Support | Strength --- | Accuracy 90 | Energy Cost 25 | Daze the foe with a quick flash of blinding light. | ||
Ranged | Strength 70 | Accuracy 100 | Energy Cost 50 | Blast the opponent with blinding light, and then retreat from battle to allow an ally to take your place. | ||
Ranged | Strength 85 | Accuracy 90 | Energy Cost 42 | Create a pulsing wave of light that hurts your opponent(s) and may leave them dazed. | ||
Ranged | Strength 100 | Accuracy Sure Hit | Energy Cost --- | Absorb energy from the surrounding plant life to charge up a huge blast of energy. Super effective on Plant-type Loomians. | ||
Ranged | Strength 40 | Accuracy 100 | Energy Cost 22 | Drop a flurry of snow on your opponents. This may cause them to begin freezing. | ||
Ranged | Strength 110 | Accuracy 70 | Energy Cost 45 | Cast a foul curse upon your foe. This may also leave them inflicted with a random status ailment. | ||
Melee | Strength 100 | Accuracy 100 | Energy Cost --- | Fill your foe with dread and attack them unexpectedly. This also casts or breaks the Bane of Haste curse. | ||
Ranged | Strength 90 | Accuracy 100 | Energy Cost 50 | Shoot the foe with frozen shards. This may cause them to begin freezing. | ||
Melee | Strength 70 | Accuracy 100 | Energy Cost 35 | Punch the foe with an ice-cold fist. The target may become dazed or begin freezing. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Cast a spell that temporarily swaps the effectiveness of Light- and Dark-type moves against all Plant-type Loomians in battle. | ||
Support | Strength --- | Accuracy --- | Energy Cost 45 | Absorb the target's raised and lowered stats as Health. Absorbing more lowered stats than raised will instead hurt you. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Whip up strong gusts of wind that sweep the battlefield for a few turns. | ||
Ranged | Strength 80 | Accuracy 100 | Energy Cost 50 | Emit a pulse of harsh light rays from beyond the visible spectrum that damage your opponents. | ||
Ranged | Strength 75 | Accuracy 100 | Energy Cost 40 | Unleash a blast of hot water and steam that has a chance to burn your target. | ||
Ranged | Strength 75 | Accuracy Sure Hit | Energy Cost 38 | Release a spine-chilling howl that damages the opponent, bypassing their fortifications and potentially leaving them dazed. | ||
Melee | Strength 1 | Accuracy 100 | Energy Cost --- | The user deals damage, then faints. | ||
Melee | Strength 75 | Accuracy 90 | Energy Cost 36 | Bite down on the foe and swallow all the light in their soul. They cannot use Light-type moves for two turns. | ||
Ranged | Strength 85 | Accuracy 100 | Energy Cost 46 | When used by Tiklipse, this move becomes the same type(s) as it. | ||
Melee | Strength 90 | Accuracy 100 | Energy Cost 50 | Slash the opponent with sharp claws. May lower the target's Melee Defense. | ||
Melee | Strength 40 | Accuracy 100 | Energy Cost 15 | Bite the target with a small amount of force. | ||
Ranged | Strength 60 | Accuracy 100 | Energy Cost 36 | Attack the foe with biohazardous waste. May leave them infected with poison. Drains some of their Energy. | ||
Ranged | Strength 70 | Accuracy 90 | Energy Cost 50 | Spray toxic paint all over the opponents. This may poison them. | ||
Support | Strength --- | Accuracy 100 | Energy Cost 10 | Declare your hostility to your opponent(s) with an angry growl, lowering their Melee Attack. | ||
Support | Strength --- | Accuracy 100 | Energy Cost 25 | Kick up a burst of wind to boost your Speed and clear obstacles which the foe has placed on your side of the arena. | ||
Ranged | Strength 60 | Accuracy 100 | Energy Cost 35 | Play a delightful tone that damages the foe a little, and may put them to sleep. | ||
Melee | Strength 90 | Accuracy --- | Energy Cost 50 | Torment the foe with haunting terror. This may also poison them. | ||
Support | Strength --- | Accuracy --- | Energy Cost 72 | Feed the target to help them recover health. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Engulf the battlefield in a thick fog for a few turns. | ||
Melee | Strength 60 | Accuracy 100 | Energy Cost 25 | Charge into the opponent. May also lower their speed. | ||
Support | Strength --- | Accuracy --- | Energy Cost 50 | Sacrifice your remaining Health to fully replenish the Health of the Loomian that takes your place. | ||
Melee | Strength 50 | Accuracy 100 | Energy Cost 25 | Strike the opponent in the heart. There is a good chance this will leave them dazed. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Summon a smoldering heat wave that lasts a few turns. | ||
Melee | Strength 70 | Accuracy 100 | Energy Cost 36 | Ram full-force into the opponent. | ||
Ranged | Strength 100 | Accuracy Sure Hit | Energy Cost --- | Engulf your foes in a storm of raging flames. This will also do significant residual damage to them for three turns. | ||
Ranged | Strength 80 | Accuracy 100 | Energy Cost 40 | May leave the opponent dazed. | ||
Melee | Strength 75 | Accuracy 100 | Energy Cost 32 | Slash the target with a sword imbued with light. Super effective against Dark-type opponents. | ||
Melee | Strength 60 | Accuracy 90 | Energy Cost 30 | Hop into the air and land with a kick on the target. Lands critical hits more often. | ||
Melee | Strength 60 | Accuracy 100 | Energy Cost 40 | Use your horn to push the opponent backwards, potentially forcing them out of the battle. | ||
Melee | Strength 75 | Accuracy 100 | Energy Cost 36 | Hack at the opponent with sharp claws. Lands critical hits more often. | ||
Melee | Strength 90 | Accuracy 100 | Energy Cost 55 | Fiercely attack the opponent with a sharp stinger. Breaks down Scapegoats. | ||
Support | Strength --- | Accuracy 75 | Energy Cost 40 | Lull the target away into a deep slumber. | ||
Melee | Strength 95 | Accuracy 100 | Energy Cost 50 | Clobber the foe with a larger hammer made from ice. | ||
Support | Strength --- | Accuracy --- | Energy Cost 45 | Suspend sharp icicles in the air on the opponents' side of the battlefield. When your opponent switches Loomians into battle, they will be damaged by the trap. | ||
Melee | Strength 60 | Accuracy 100 | Energy Cost 40 | Spitefully strike the opponent. Power is doubled when you are inflicted with a status ailment. | ||
Support | Strength --- | Accuracy --- | Energy Cost 45 | Impersonate the target. If they are about to use a damaging move, use that same move on them. This move tends to go first. | ||
Ranged | Strength 90 | Accuracy 100 | Energy Cost 50 | Batter the foe with turbulent gusts. This may also lower their speed. | ||
Ranged | Strength 40 | Accuracy 100 | Energy Cost 25 | Give the opponent a quick shock before they are able to move. | ||
Support | Strength --- | Accuracy --- | Energy Cost 40 | Give you and your allies a jolt of electricity that greatly boosts each of your Ranged Attack at the cost of 1/4 of your max Health. | ||
Melee | Strength 90 | Accuracy 100 | Energy Cost 50 | Pulverize the opponent with a calculated blow. Lands critical hits more often. | ||
Melee | Strength 70 | Accuracy 100 | Energy Cost 45 | This move's Strength is doubled if you have already taken damage from another Loomian's move within the same turn. | ||
Ranged | Strength 90 | Accuracy 100 | Energy Cost 50 | Hits all Loomians surrounding the user. | ||
Melee | Strength 70 | Accuracy 100 | Energy Cost 45 | Hack at the opponent with sharp claws. Lands critical hits more often. May leave the target with a burn. | ||
Ranged | Strength 65 | Accuracy 90 | Energy Cost 30 | Blast the target with sharp leaves. May lower the target's Melee Defense. | ||
Ranged | Strength 75 | Accuracy 100 | Energy Cost 48 | Drain the target's Health, and restore half of that to yourself. | ||
Melee | Strength 40 | Accuracy 100 | Energy Cost 25 | Tackle the foe at nearly the speed of light. This move always goes first. | ||
Ranged | Strength 40 | Accuracy 100 | Energy Cost 25 | Swiftly cast an attack on the foe. This move tends to go first. | ||
Ranged | Strength 75 | Accuracy 90 | Energy Cost 36 | Blast the foe with blinding light from your mouth that also prevents them from using Dark-type moves for two turns. | ||
Ranged | Strength 50 | Accuracy 100 | Energy Cost 35 | Steal light from the opponent's soul, draining their Health and restoring some to yourself. | ||
Support | Strength --- | Accuracy --- | Energy Cost 30 | Protect yourself by creating a wall of magma that will hurt any Loomians who attempt to make contact with you this turn. May fail if used consecutively. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Intensify your power and focus to greatly boost your Ranged Attack. | ||
Ranged | Strength 70 | Accuracy 100 | Energy Cost 45 | Wash the opponent away with an overwhelming amount of water. Drains a small amount of their Energy. | ||
Ranged | Strength 75 | Accuracy 100 | Energy Cost 45 | Send a wave of swamp water crashing into nearby opponents. This also lowers their Ranged Defense. | ||
Melee | Strength 80 | Accuracy 100 | Energy Cost 40 | Bite the opponent with a powerful jaw and sharp fangs. May also make them flinch. | ||
Melee | Strength 90 | Accuracy 90 | Energy Cost 45 | Launch yourself forward towards your opponent with a powerful kick. Lands critical hits more often. | ||
Melee | Strength 80 | Accuracy 100 | Energy Cost 40 | Hit the target hard with a fist. This may leave them dazed. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Learn how to use the last move executed by the target. | ||
Ranged | Strength 85 | Accuracy 100 | Energy Cost 42 | Launch a large chunk of metal at the opponent. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Produce an awful, high pitched sound by rubbing pieces of metal against each other, lowering the opponent's Melee and Ranged defenses. | ||
Melee | Strength 20 | Accuracy 95 | Energy Cost 20 | Swipe at the foe with metal claws. Hits twice. | ||
Ranged | Strength 90 | Accuracy 100 | Energy Cost 55 | Crash meteors down upon your opponents. | ||
Melee | Strength 90 | Accuracy 100 | Energy Cost 55 | Strike down on your opponents with meteors. | ||
Support | Strength --- | Accuracy --- | Energy Cost 15 | Hone your senses to boost your Ranged Attack. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Shed a layer of skin to sharply increase your Speed. | ||
Ranged | Strength 90 | Accuracy 100 | Energy Cost 50 | Launch a ball of filthy debris at the opponent. This may poison them. | ||
Melee | Strength 85 | Accuracy 95 | Energy Cost 50 | Roll in mud, then run around in a rampage, crashing into all adjacent Loomians while also dealing a small amount of damage to yourself. | ||
Ranged | Strength 55 | Accuracy 100 | Energy Cost 30 | Fling thick mud at the foe, damaging them and lowering their speed. | ||
Ranged | Strength 70 | Accuracy 100 | Energy Cost 40 | Swamp the target with a mudflow, which also clears obstacles from your side of the arena along its way. | ||
Ranged | Strength 60 | Accuracy 100 | Energy Cost 30 | Kicks up a strange wind that batters the opponent. This may also boost your Speed. | ||
Melee | Strength 75 | Accuracy 100 | Energy Cost 35 | A close-up attack. If the target is equipped with an edible item, take it and consume it. | ||
Ranged | Strength 90 | Accuracy 100 | Energy Cost 50 | Draw power from nature and fire it at the target. May also lower the target's Ranged Defense. | ||
Melee | Strength 70 | Accuracy 100 | Energy Cost 55 | Recklessly unleash your fury on an opponent for a few turns. When finished, you will become dazed. | ||
Support | Strength --- | Accuracy --- | Energy Cost 50 | Enchant the battlefield with a barrier that reduces the power of Melee attacks which target your team. | ||
Melee | Strength 95 | Accuracy 100 | Energy Cost 40 | Plummet straight down from high above the target and crash into them, taking some damage yourself. | ||
Ranged | Strength 95 | Accuracy 100 | Energy Cost 52 | Bring the bursting light of a nearby star crashing down onto your opponent. May reduce their Ranged Attack. | ||
Support | Strength --- | Accuracy --- | Energy Cost 10 | Spill some oil on the opponent to lower their speed. | ||
Ranged | Strength 65 | Accuracy 100 | Energy Cost 44 | Relentlessly pester the foe. Deals more damage if the target is afflicted with a status ailment. | ||
Ranged | Strength 150 | Accuracy 100 | Energy Cost 60 | Blast the foe with a sticky, chilled (but disappointingly, not frozen) goop. Cannot be used two turns in a row. | ||
Melee | Strength 125 | Accuracy 100 | Energy Cost 60 | The Strength of this move scales based on how much Energy the user has. 20% of the damage dealt by this attack is recovered as Energy. | ||
Ranged | Strength 100 | Accuracy 100 | Energy Cost 55 | Blast your foes with colorful paint. Your Ranged Attack drops after using this move. | ||
Melee | Strength 80 | Accuracy 100 | Energy Cost 55 | Leech away the target's Health, and restore half to yourself. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Seek mental serenity to boost your Ranged Attack and Ranged Defense. | ||
Melee | Strength 35 | Accuracy 100 | Energy Cost 15 | Swoop through the air and strike the target with a sharp beak. | ||
Melee | Strength 80 | Accuracy 100 | Energy Cost 55 | Punch the foe with a special technique which allows 20% of the damage you deal to the foe to be restored to you as Energy. | ||
Ranged | Strength 75 | Accuracy 100 | Energy Cost 40 | Exhale a gust of minty, ice-cold breath on the foe that may cause them to begin freezing or leave them with a burn. | ||
Support | Strength --- | Accuracy --- | Energy Cost 72 | Land and rest, restoring half of your maximum Health. | ||
Ranged | Strength 50 | Accuracy 100 | Energy Cost 32 | Swarm your opponents, inflicting damage and lowering their Ranged Attack. | ||
Ranged | Strength 60 | Accuracy 100 | Energy Cost 35 | Swarm the target, damaging them for four to five turns and preventing them from escaping the fight. | ||
Melee | Strength 40 | Accuracy 100 | Energy Cost 20 | Pelt the target with flower petals. | ||
Melee | Strength 70 | Accuracy 100 | Energy Cost 36 | Relentlessly pester the foe. Deals more damage if the target is afflicted with a status ailment.Swipe at the target with spectral claws. Lands critical hits more often. | ||
Ranged | Strength 90 | Accuracy 100 | Energy Cost 50 | Launch a cloud of pheromones at the target. If targeting the foe, harsh chemicals will be used. If an ally, helpful chemicals will heal them. | ||
Support | Strength --- | Accuracy --- | Energy Cost --- | Deplete all your remaining energy, and restore that much health. If ≥ 25% Energy was used, stat drops are cleared. If ≥ 50% Energy was used, status ailments are cleared. | ||
Support | Strength --- | Accuracy --- | Energy Cost 72 | Convert sunlight into nutrients to restore your Health. | ||
Melee | Strength 75 | Accuracy 90 | Energy Cost 40 | Ram head on into the foe with a sharp horn, bypassing their fortifications. | ||
Melee | Strength 60 | Accuracy 100 | Energy Cost 32 | Strike the foe and, if not holding anything yourself, steal their item. | ||
Ranged | Strength 25 | Accuracy 100 | Energy Cost 25 | Shoot pine needles at the foe two to five times in a row. | ||
Melee | Strength 90 | Accuracy 100 | Energy Cost 44 | Dive deep below the surface and hide for a turn. Strike the target on the second turn. | ||
Support | Strength --- | Accuracy 90 | Energy Cost 25 | Inflict the target with a toxicant that becomes more potent over time. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Scatter poisonous barbs at the feet of your foes. Loomians entering battle on their side will become poisoned. | ||
Melee | Strength 40 | Accuracy 100 | Energy Cost 15 | Unexpectedly dash into the target. | ||
Ranged | Strength 80 | Accuracy 100 | Energy Cost 55 | 20% of the damage dealt to the foe is restored to you as Energy. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Focus on your strengths, boosting your Melee Attack and Ranged Attack. | ||
Melee | Strength 20 | Accuracy 90 | Energy Cost 32 | Attack the foe and begin draining a little of their Energy each turn. | ||
Ranged | Strength 60 | Accuracy Sure Hit | Energy Cost 26 | Zap the opponent with perfect accuracy. This attack almost never misses. | ||
Melee | Strength 80 | Accuracy 100 | Energy Cost 45 | Swipe at the target with claws. Lands critical hits more often. | ||
Support | Strength --- | Accuracy 100 | Energy Cost 25 | Aggravate the opponent. They will become too angry to use Support Moves for three turns. | ||
Melee | Strength 85 | Accuracy 100 | Energy Cost 45 | Swat at the opponent from a distance, while using your mind to summon a larger, metaphysical copy of your hand to strike the opponent. This attack deals damage based on your Melee Attack, and the opponent's Ranged Defense. | ||
Ranged | Strength 90 | Accuracy 100 | Energy Cost 50 | Strike the target with a fierce mental blast. This may lower their Ranged Defense. | ||
Melee | Strength 45 | Accuracy 100 | Energy Cost 20 | Whack the target with a closed fist. This may leave them dazed. | ||
Ranged | Strength 65 | Accuracy 100 | Energy Cost 38 | Scorch the foe with flames created by your mind alone. This may burn them. | ||
Melee | Strength 40 | Accuracy 100 | Energy Cost 25 | Lunge into the foe before they are ready to move. | ||
Melee | Strength 40 | Accuracy 100 | Energy Cost 25 | Throws a punch faster than your opponent can react. This move tends to go first. | ||
Ranged | Strength 60 | Accuracy 100 | Energy Cost 35 | Trap the foe in quicksand, preventing them from retreating from battle and hurting them slowly over time. | ||
Ranged | Strength 110 | Accuracy 100 | Energy Cost 44 | Foresee bright, intense sunlight that showers the opponent two turns later. | ||
Melee | Strength 100 | Accuracy 90 | Energy Cost 50 | Rush head-on into the opponent. | ||
Support | Strength --- | Accuracy 90 | Energy Cost 35 | Burn the target with a blazing hot ball of fire. | ||
Ranged | Strength 120 | Accuracy 100 | Energy Cost 62 | Roar furiously to deal massive damage to the opponent, but also damages yourself. | ||
Melee | Strength 120 | Accuracy 100 | Energy Cost 62 | Recklessly slam into the opponent, damaging yourself some in the process. | ||
Ranged | Strength 100 | Accuracy 100 | Energy Cost 50 | Fire a rainbow beam at the opponent. | ||
Ranged | Strength 55 | Accuracy 95 | Energy Cost 32 | Shout in anger, damaging your opponents and reducing their Ranged Attack. | ||
Ranged | Strength 20 | Accuracy 95 | Energy Cost 32 | Launch three fireballs at the target, each having a small chance to burn them. | ||
Melee | Strength 90 | Accuracy 100 | Energy Cost 50 | Slash the opponent with a metal blade. Lands critical hits more often. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Pick up an equipped item that you previously used during this battle and re-equip it. | ||
Ranged | Strength 60 | Accuracy 100 | Energy Cost 40 | If you have already been hit by an opponent move this turn, this move's Strength is doubled. | ||
Support | Strength --- | Accuracy --- | Energy Cost 72 | Focus your energy on your own well-being to restore half of your Health. | ||
Ranged | Strength 25 | Accuracy 100 | Energy Cost 25 | Repeat the same musical notes, damaging the target two to three times. | ||
Ranged | Strength 90 | Accuracy 100 | Energy Cost 50 | Produce an amplified sound that damages the target, and may boost your Ranged Attack. | ||
Ranged | Strength --- | Accuracy 100 | Energy Cost 25 | Unleash an attack on the Loomian who last struck you with a Ranged move this turn, with double the power. | ||
Support | Strength --- | Accuracy --- | Energy Cost 72 | Recover half of your Health and temporarily void your Spirit typing. | ||
Melee | Strength 120 | Accuracy 100 | Energy Cost 60 | Engage in risky, close-up conflict with the foe. This deals a great amount of damage but also lowers your defenses. | ||
Melee | Strength 70 | Accuracy 100 | Energy Cost 40 | Seize the foe and shake them violently. This move's strength is slightly boosted if the foe is shorter than you. | ||
Support | Strength --- | Accuracy 90 | Energy Cost 35 | Plant a special flower that slowly saps the foe's Health and restores it to you. | ||
Melee | Strength 95 | Accuracy 90 | Energy Cost 52 | A savage attack. If used on an ally, you will completely knock them out in order to boost your own Melee Attack. The more Health they had, the better the boost. | ||
Support | Strength --- | Accuracy --- | Energy Cost --- | At the cost of one quarter of your Health, throw out a decoy that the opponent must attack instead of you. | ||
Melee | Strength 60 | Accuracy 100 | Energy Cost 32 | Swoop down and strike the foe. May steal their item. | ||
Melee | Strength 85 | Accuracy 100 | Energy Cost 48 | Strike the target with a hot plate of steel. Ignores Water's resistance to Metal. May burn the target. | ||
Support | Strength --- | Accuracy --- | Energy Cost --- | If your Energy is at or below 10 points, fully restores Energy. | ||
Ranged | Strength 100 | Accuracy Sure Hit | Energy Cost 55 | Hide in the shadows to catch your opponent off guard. Always hits. | ||
Melee | Strength 40 | Accuracy 100 | Energy Cost 25 | Dart at the target through the shadows and attack unexpectedly. This move goes first. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Sharpen your claws to boost your Melee Attack and Accuracy. | ||
Melee | Strength 70 | Accuracy 90 | Energy Cost 50 | Slam into the foe with enough force to leave behind splinters from your own body. Barbs are left on the opponent's side of the battlefield. | ||
Melee | Strength --- | Accuracy Sure Hit | Energy Cost 40 | Take a defensive stance. When struck by an opponent's attack, only take half the damage, then strike back to inflict them with the full damage you would have taken. Fails if used consecutively. | ||
Ranged | Strength 110 | Accuracy 100 | Energy Cost 56 | Launch shards of broken shell at the target. This lowers your Melee and Ranged Defense. | ||
Ranged | Strength 40 | Accuracy 100 | Energy Cost 20 | Damage the foe with bright light. | ||
Ranged | Strength 70 | Accuracy Sure Hit | Energy Cost 42 | Predicting your target's next movements, launch a blast that almost never misses. Lands critical hits more often. | ||
Ranged | Strength 40 | Accuracy 100 | Energy Cost 20 | Fires small flames at the target, possibly leaving it with a burn. | ||
Ranged | Strength 100 | Accuracy Sure Hit | Energy Cost --- | Bind your foes and torment them as you play puppeteer. Bypasses fortifications. | ||
Melee | Strength 65 | Accuracy 100 | Energy Cost 45 | Hit the opponent. If they are holding an item, slap it to the ground. The item can no longer be used. | ||
Melee | Strength 75 | Accuracy 100 | Energy Cost 36 | Hack at the opponent with sharp claws. Lands critical hits more often. | ||
Ranged | Strength 55 | Accuracy 95 | Energy Cost 28 | Shoot shivering sleet at the opponent. May lower their Speed. | ||
Ranged | Strength 65 | Accuracy 100 | Energy Cost 28 | Launch slime at the foe. This may poison them. | ||
Support | Strength --- | Accuracy --- | Energy Cost 50 | Sleep for 3 turns. Each turn, recover 1/3 Health and 1/4 Energy. | ||
Support | Strength --- | Accuracy 75 | Energy Cost 25 | Put the foe to sleep with a cloud of sleep-inducing spores. | ||
Ranged | Strength 60 | Accuracy 100 | Energy Cost 30 | Fire freezing phlegm, facing the foe. Freezes infrequently. | ||
Melee | Strength 30 | Accuracy 90 | Energy Cost 24 | Pack yourself into a ball of snow and roll over the opponent five turns in a row. Pick up more snow each time, increasing damage. | ||
Support | Strength --- | Accuracy --- | Energy Cost 50 | Begin cleansing yourself of impurities, recovering one eighth of your Health at the end of each turn. | ||
Melee | Strength 100 | Accuracy 100 | Energy Cost 50 | On the first turn, begin absorbing light. This boosts your Melee Attack. Attack on the second turn. | ||
Ranged | Strength 85 | Accuracy 100 | Energy Cost 50 | Stare into the target's soul, draining their Health by extracting their happy thoughts and memories, and restore half of the stolen health to yourself. | ||
Melee | Strength 50 | Accuracy 100 | Energy Cost 30 | Get a sharp Melee Attack boost when you knock out another Loomian using this move. | ||
Melee | Strength 80 | Accuracy 100 | Energy Cost 40 | Raid the opponent with a barrage of spectral strikes. Knocks down protective enchantments. | ||
Melee | Strength 40 | Accuracy 100 | Energy Cost 15 | Strike the foe, but leave them with at least one Health Point. | ||
Ranged | Strength 80 | Accuracy 100 | Energy Cost 40 | Launch a beam of ghostly energy at the target. May lower the foe's Ranged Defense. | ||
Ranged | Strength 50 | Accuracy 100 | Energy Cost 25 | A damaging move that also lowers the target's Ranged Defense. | ||
Ranged | Strength 90 | Accuracy 100 | Energy Cost 50 | Chew up your equipped item and spit it at the foe. Certain item may change the type of this move. | ||
Support | Strength --- | Accuracy 90 | Energy Cost 40 | When hit by this cruel curse, the target will instantly lose half of their current Health. | ||
Ranged | Strength 60 | Accuracy 100 | Energy Cost 40 | Deal double damage if you are inflicted with a status ailment. | ||
Ranged | Strength --- | Accuracy 100 | Energy Cost 20 | Shoot a stream of water at the target. | ||
Support | Strength --- | Accuracy 100 | Energy Cost 10 | Screech at the foe, lowering their Melee Defense. | ||
Support | Strength --- | Accuracy --- | Energy Cost 40 | All Loomians in battle reset their stat buffs and debuffs. | ||
Melee | Strength --- | Accuracy Sure Hit | Energy Cost 55 | Gather your remaining allies and trample the foe. This move's Strength is based on the sum of your team's Base Melee Attack stats. | ||
Support | Strength --- | Accuracy 100 | Energy Cost 10 | Stare intimidatingly at the opponent(s), lowering their Melee Defense. | ||
Melee | Strength 30 | Accuracy 100 | Energy Cost 15 | Strike the opponent when they don't expect it. May cause them to flinch. | ||
Ranged | Strength 40 | Accuracy 100 | Energy Cost 20 | Shock the opponent with a small voltage, sometimes leaving them paralyzed. | ||
Support | Strength --- | Accuracy 75 | Energy Cost 25 | Paralyze the foe with a cloud of statically charged spores. | ||
Melee | Strength 90 | Accuracy 90 | Energy Cost 50 | Crush the target with incredible force. May also boost your Melee Attack. | ||
Support | Strength --- | Accuracy 95 | Energy Cost 35 | Trap your opponent on the field, preventing them from retreating from the fight. | ||
Melee | Strength 15 | Accuracy 100 | Energy Cost 10 | Strike the foe with a stinger, possibly infecting them with poison. | ||
Ranged | Strength 50 | Accuracy 100 | Energy Cost 46 | Summons a great storm which hits everything around you. This move also has a good chance of paralyzing whatever it hits. | ||
Ranged | Strength 80 | Accuracy 100 | Energy Cost 40 | A unique move which utilizes the user's Ranged Defense stat in place of its Attack. | ||
Support | Strength --- | Accuracy --- | Energy Cost 15 | Stretch your muscles to be better prepared to move. | ||
Melee | Strength 40 | Accuracy 100 | Energy Cost 15 | Hit the target with tail, paw, wing etc. | ||
Ranged | Strength 30 | Accuracy 100 | Energy Cost 25 | Scare the foe, potentially inducing paralysis. | ||
Melee | Strength 75 | Accuracy 100 | Energy Cost 38 | Dive below the surface and hide there for a turn. Strike the target on the second turn, bypassing their fortifications. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Use a random one of your allies' moves. | ||
Melee | Strength 45 | Accuracy 100 | Energy Cost 35 | Smack the foe. | ||
Melee | Strength 60 | Accuracy 100 | Energy Cost 22 | The user swipes the target with its sharp claws. | ||
Melee | Strength 40 | Accuracy 100 | Energy Cost 10 | Slap the target with your tail. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Implant your roots in the ground to slowly regain Health each turn. This prevents you from leaving the fight. | ||
Support | Strength --- | Accuracy --- | Energy Cost 40 | Swap Abilities with the target. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Pack your body in more tightly to increase your defenses. | ||
Melee | Strength 20 | Accuracy 100 | Energy Cost 35 | Stun the enemy with a small jolt that always leaves them with paralysis. | ||
Support | Strength --- | Accuracy --- | Energy Cost 20 | Prepare to work together with an ally and boost the power of the move they use the same turn. | ||
Support | Strength --- | Accuracy --- | Energy Cost 45 | Dismantle obstacles and enchantments from both sides of the field. | ||
Support | Strength --- | Accuracy 100 | Energy Cost 20 | Makes the opponent feel self-conscious about the moves they use, preventing them from using the same move two turns in a row. | ||
Melee | Strength 90 | Accuracy 90 | Energy Cost 45 | Swipe low at your foes with a metaphysical slap. If hit, this might leave them dazed. | ||
Ranged | Strength --- | Accuracy 100 | Energy Cost 40 | This move's Strength is based on how much faster you are than your opponent. | ||
Melee | Strength 70 | Accuracy 100 | Energy Cost 36 | Hack at the target with prickly claws. Lands critical hits more often. | ||
Melee | Strength 110 | Accuracy 100 | Energy Cost 55 | A hard hitting attack that lowers your Melee Attack after use. | ||
Melee | Strength 70 | Accuracy 100 | Energy Cost 35 | Bite the opponent with high voltage fangs. This may cause them to flinch or become paralyzed. | ||
Melee | Strength 80 | Accuracy 100 | Energy Cost 45 | Bite the opponent with high voltage fangs. This may cause them to flinch or become paralyzed. | ||
Melee | Strength 90 | Accuracy 100 | Energy Cost 38 | Electrify yourself and recklessly charge into your foe. You are damaged some in return. | ||
Melee | Strength 65 | Accuracy 100 | Energy Cost 26 | While electrified, hurl yourself into your opponent. This may paralyze them. | ||
Ranged | Strength 90 | Accuracy 100 | Energy Cost 50 | Blast the target with a powerful bolt of electricity. This may paralyze them. | ||
Melee | Strength 120 | Accuracy 100 | Energy Cost 60 | Recklessly clobber the opponent, damaging yourself some in the process. | ||
Support | Strength --- | Accuracy --- | Energy Cost 20 | Protect yourself with a wall of inaudible sound waves. Ranged moves targeting you will cause a reverberation, damaging their user. May fail if used consecutively. | ||
Melee | Strength 95 | Accuracy 100 | Energy Cost 50 | Lunge at your opponent, driven by a swift stream, and attack them with large claws. May cause the target to flinch. | ||
Ranged | Strength 75 | Accuracy 100 | Energy Cost 36 | An explosive move that may leave the foe poisoned. | ||
Support | Strength --- | Accuracy 75 | Energy Cost 25 | Poison the foe with a cloud of toxic spores. | ||
Melee | Strength 50 | Accuracy 100 | Energy Cost 30 | Strike the target with your tail, possibly poisoning them. Land critical hits more often. | ||
Support | Strength --- | Accuracy --- | Energy Cost 50 | Sacrifice your remaining Health to harshly lower the target's Melee Attack and Ranged Attack. | ||
Melee | Strength 95 | Accuracy 100 | Energy Cost 55 | A skilled attack which uses the foe's own Melee Attack stat against them. | ||
Ranged | Strength --- | Accuracy 100 | Energy Cost 30 | Set a trip wire made from tree root and trip the foe. More powerful against heavier targets. | ||
Ranged | Strength 90 | Accuracy 100 | Energy Cost 60 | Attack all surrounding Loomians by crashing a large wave in the battlefield. | ||
Support | Strength --- | Accuracy --- | Energy Cost 15 | Recalibrate your sensors to increase your Ranged Defense. | ||
Ranged | Strength 75 | Accuracy 100 | Energy Cost 40 | Perform a mesmerizing dance before attacking the foe. This may cause them to become dazed. | ||
Melee | Strength 70 | Accuracy 100 | Energy Cost 35 | Bite the foe with venomous fangs. May cause them to flinch or infect them with a toxicant that gets more potent with time. | ||
Melee | Strength 80 | Accuracy 100 | Energy Cost 40 | Once hit, the target will be unable to use the same move in a row for two more turns. | ||
Melee | Strength 75 | Accuracy 100 | Energy Cost 45 | Attack the target with a cruel bite, and cause their next move to cost 25% more energy. | ||
Ranged | Strength 60 | Accuracy 100 | Energy Cost 26 | Hurl a ball of water that explodes on contact. May leave the target dazed. | ||
Melee | Strength 90 | Accuracy 100 | Energy Cost 50 | Thrash the opponent with a heavy sea wave. May leave them dazed. | ||
Support | Strength --- | Accuracy 90 | Energy Cost 10 | Shoot web at the opponent to bind them up and lower their Speed. | ||
Melee | Strength 60 | Accuracy 100 | Energy Cost 26 | Slap the foe with your wing. | ||
Melee | Strength 30 | Accuracy 100 | Energy Cost 55 | Unleash two to three punches on the foe. A small amount of the damage you deal is returned to you as Energy. | ||
Support | Strength --- | Accuracy --- | Energy Cost 45 | Administer a special herb to your allied Loomians, both on and off the field, which cleanses them of their status ailments. | ||
Melee | Strength 120 | Accuracy 100 | Energy Cost 90 | Recklessly unleash your fury on an opponent for a few turns. When finished, you will become dazed. | ||
Ranged | Strength 70 | Accuracy 100 | Energy Cost 50 | Zap the opponent, and then retreat from battle to allow an ally to take your place. |