Support | Strength --- | Accuracy --- | Energy Cost 30 | Trick your opponents into using their moves on you, if able, instead of their original target. | ||
Melee | Strength 60 | Accuracy Sure Hit | Energy Cost 26 | Tricks your opponent into letting their guard down, then attack when they least expect it. This attack almost never misses. | ||
Support | Strength --- | Accuracy --- | Energy Cost 50 | Cast an ancient spell to cause the slowest to move first, and the quickest to move last. Lasts 5 turns. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Bulk up to boost your Melee Attack and Melee Defense. | ||
Melee | Strength 60 | Accuracy 100 | Energy Cost 35 | Whack the target with a sticky limb. This also lowers their Speed. | ||
Melee | Strength 45 | Accuracy 100 | Energy Cost 24 | Swipe at the foe with sharp claws. May also make them flinch. | ||
Support | Strength --- | Accuracy --- | Energy Cost 20 | Prepare to dodge any attacks that come at you this turn. May fail if used consecutively. | ||
Melee | Strength 60 | Accuracy 100 | Energy Cost 40 | Spitefully strike the opponent. Power is doubled when you are inflicted with a status ailment. | ||
Support | Strength --- | Accuracy --- | Energy Cost 40 | Give you and your allies a jolt of electricity that greatly boosts each of your Ranged Attack at the cost of 1/4 of your max Health. | ||
Ranged | Strength 55 | Accuracy 100 | Energy Cost 30 | Fling thick mud at the foe, damaging them and lowering their speed. | ||
Melee | Strength 20 | Accuracy 90 | Energy Cost 32 | Attack the foe and begin draining a little of their Energy each turn. | ||
Ranged | Strength 60 | Accuracy Sure Hit | Energy Cost 26 | Zap the opponent with perfect accuracy. This attack almost never misses. | ||
Melee | Strength 80 | Accuracy 100 | Energy Cost 45 | Swipe at the target with claws. Lands critical hits more often. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Sharpen your claws to boost your Melee Attack and Accuracy. | ||
Ranged | Strength 70 | Accuracy Sure Hit | Energy Cost 42 | Predicting your target's next movements, launch a blast that almost never misses. Lands critical hits more often. | ||
Melee | Strength 40 | Accuracy 100 | Energy Cost 15 | Strike the foe, but leave them with at least one Health Point. | ||
Melee | Strength 20 | Accuracy 100 | Energy Cost 35 | Stun the enemy with a small jolt that always leaves them with paralysis. | ||
Melee | Strength 90 | Accuracy 100 | Energy Cost 38 | Electrify yourself and recklessly charge into your foe. You are damaged some in return. | ||
Melee | Strength 65 | Accuracy 100 | Energy Cost 26 | While electrified, hurl yourself into your opponent. This may paralyze them. | ||
Ranged | Strength 90 | Accuracy 100 | Energy Cost 50 | Blast the target with a powerful bolt of electricity. This may paralyze them. |