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Tyrecks

Tyrecks
Soulburst :
None
Type :

Base Stats

HP :
89
Energy :
89
Melee Attack :
111
Melee Defense :
102
Ranged Attack :
62
Ranged Defense :
83
Speed :
74

Type Effectiveness

Very weak to :
---
Normal :
Strongly resists :
---
Immune to :

Overview

No overview explanation yet.

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Fast Offensive
Move 1 : Steel Crusher
Move 2 : Earthquake
Move 3 : Sharpen
Move 4 : Scapegoat
Ability :
Personality :
Brawny, Very Clumsy, Nimble
TP :
80 HP, 12 En, 200 M Atk, 8 M Def, 200 Sp
Details
  • 200 Melee Attack and Brawny is to hit as hard as possible
  • 200 Speed with Nimble outspeeds Very Brawny Halvantic
  • 12 Energy = 250 Energy at level 50 for (5 Earthquakes / 5 Steel Crushers)
  • 80 HP and 8 Melee Defense makes -1 Very Brawny Tahtab Timber Thrash a 2HKO
Credits

Written by : Epicly Epic Gamer

Bulky Offensive
Move 1 : Steel Crusher
Move 2 : Earthquake
Move 3 : Sharpen
Move 4 : Scapegoat
Ability :
Personality :
Brawny, Very Clumsy, Clever
TP :
200 HP, 12 En, 32 M Atk, 200 R Def, 56 Sp
Details
  • 200 HP and 200 Ranged Defense with Clever make Gargolem-Defense Mudslide not break Scapegoat
  • 56 Speed outspeeds 32 Speed Cosmiore-Cracked and below
  • 12 Energy = 250 Energy at level 50 for (5 Earthquakes / 5 Steel Crushers)
  • 32 Melee Attack with Brawny lets Tyrecks hit somewhat hard
Credits

Written by : Epicly Epic Gamer

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Moves

Body Slam

Typeless

Melee

Strength

90

Accuracy

100

Energy Cost

35

Crash into your opponent with a full-body tackle.

Burrow

Earth

Support

Strength

---

Accuracy

---

Energy Cost

15

Dig slightly into the ground to raise your defense.

Chomp

Dark

Melee

Strength

45

Accuracy

100

Energy Cost

20

Bite the opponent with sharp fangs. May also make them flinch.

Clamp

Metal

Melee

Strength

45

Accuracy

100

Energy Cost

22

Pinch the foe.

Clay Slap

Earth

Melee

Strength

60

Accuracy

100

Energy Cost

35

Whack the target with a sticky limb. This also lowers their Speed.

Complete Demolition

Metal

Melee

Strength

150

Accuracy

90

Energy Cost

60

Attempt to completely destroy the foe. On your next turn, you will be too exhausted to move.

Dodge

Typeless

Support

Strength

---

Accuracy

---

Energy Cost

20

Prepare to dodge any attacks that come at you this turn. May fail if used consecutively.

Earthquake

Earth

Melee

Strength

90

Accuracy

100

Energy Cost

50

Strike the ground with seismic force, causing a local earthquake that clobbers all surrounding Loomians in battle.

Gnaw

Typeless

Melee

Strength

40

Accuracy

100

Energy Cost

15

Bite the target with a small amount of force.

Headbutt

Typeless

Melee

Strength

60

Accuracy

100

Energy Cost

25

Charge into the opponent. May also lower their speed.

Heavy Bash

Metal

Melee

Strength

70

Accuracy

100

Energy Cost

36

Ram full-force into the opponent.

Metal Shriek

Metal

Support

Strength

---

Accuracy

---

Energy Cost

25

Produce an awful, high pitched sound by rubbing pieces of metal against each other, lowering the opponent's Melee and Ranged defenses.

Mud Spatter

Earth

Ranged

Strength

55

Accuracy

100

Energy Cost

30

Fling thick mud at the foe, damaging them and lowering their speed.

Power Focus

Typeless

Support

Strength

---

Accuracy

---

Energy Cost

25

Focus on your strengths, boosting your Melee Attack and Ranged Attack.

Quicksand

Earth

Ranged

Strength

60

Accuracy

100

Energy Cost

35

Trap the foe in quicksand, preventing them from retreating from battle and hurting them slowly over time.

Scapegoat

Typeless

Support

Strength

---

Accuracy

---

Energy Cost

---

At the cost of one quarter of your Health, throw out a decoy that the opponent must attack instead of you.

Sharpen

Dark

Support

Strength

---

Accuracy

---

Energy Cost

25

Sharpen your claws to boost your Melee Attack and Accuracy.

Steel Crusher

Metal

Melee

Strength

90

Accuracy

90

Energy Cost

50

Crush the target with incredible force. May also boost your Melee Attack.

Vice Jaws

Metal

Melee

Strength

80

Accuracy

100

Energy Cost

40

Once hit, the target will be unable to use the same move in a row for two more turns.