Ranged | Strength 70 | Accuracy 100 | Energy Cost 40 | Slash your opponent with a rapid air current. Lands critical hits more often. | ||
Support | Strength --- | Accuracy --- | Energy Cost 50 | Convince the target to trade items with you. | ||
Support | Strength --- | Accuracy --- | Energy Cost 20 | Prepare to dodge any attacks that come at you this turn. May fail if used consecutively. | ||
Support | Strength --- | Accuracy 100 | Energy Cost 25 | Kick up a burst of wind to boost your Speed and clear obstacles which the foe has placed on your side of the arena. | ||
Ranged | Strength 90 | Accuracy 100 | Energy Cost 50 | Batter the foe with turbulent gusts. This may also lower their speed. | ||
Ranged | Strength 55 | Accuracy 100 | Energy Cost 30 | Fling thick mud at the foe, damaging them and lowering their speed. | ||
Melee | Strength 95 | Accuracy 100 | Energy Cost 40 | Plummet straight down from high above the target and crash into them, taking some damage yourself. | ||
Support | Strength --- | Accuracy --- | Energy Cost 72 | Land and rest, restoring half of your maximum Health. | ||
Melee | Strength 60 | Accuracy 100 | Energy Cost 32 | Strike the foe and, if not holding anything yourself, steal their item. | ||
Support | Strength --- | Accuracy 100 | Energy Cost 25 | Aggravate the opponent. They will become too angry to use Support Moves for three turns. | ||
Melee | Strength 40 | Accuracy 100 | Energy Cost 25 | Lunge into the foe before they are ready to move. | ||
Melee | Strength 60 | Accuracy 100 | Energy Cost 32 | Swoop down and strike the foe. May steal their item. | ||
Melee | Strength 40 | Accuracy 100 | Energy Cost 15 | Strike the foe, but leave them with at least one Health Point. | ||
Support | Strength --- | Accuracy --- | Energy Cost 15 | Stretch your muscles to be better prepared to move. | ||
Melee | Strength 40 | Accuracy 100 | Energy Cost 15 | Hit the target with tail, paw, wing etc. | ||
Melee | Strength 45 | Accuracy 100 | Energy Cost 35 | Smack the foe. |