Melee | Strength 65 | Accuracy 90 | Energy Cost 38 | Bite down hard on the foe. This also lowers their Melee Defense. | ||
Support | Strength --- | Accuracy --- | Energy Cost 50 | Convince the target to trade items with you. | ||
Support | Strength --- | Accuracy 100 | Energy Cost 25 | Fool your opponent into thinking you are in distress, harshly lowering their Ranged Defense. | ||
Melee | Strength 45 | Accuracy 100 | Energy Cost 20 | Bite the opponent with sharp fangs. May also make them flinch. | ||
Melee | Strength 60 | Accuracy 100 | Energy Cost 35 | Whack the target with a sticky limb. This also lowers their Speed. | ||
Support | Strength --- | Accuracy --- | Energy Cost 20 | Prepare to dodge any attacks that come at you this turn. May fail if used consecutively. | ||
Melee | Strength 60 | Accuracy 100 | Energy Cost 40 | Spitefully strike the opponent. Power is doubled when you are inflicted with a status ailment. | ||
Melee | Strength 80 | Accuracy 100 | Energy Cost 40 | Bite the opponent with a powerful jaw and sharp fangs. May also make them flinch. | ||
Ranged | Strength 55 | Accuracy 100 | Energy Cost 30 | Fling thick mud at the foe, damaging them and lowering their speed. | ||
Melee | Strength 80 | Accuracy 100 | Energy Cost 45 | Swipe at the target with claws. Lands critical hits more often. | ||
Support | Strength --- | Accuracy 100 | Energy Cost 25 | Aggravate the opponent. They will become too angry to use Support Moves for three turns. | ||
Melee | Strength 40 | Accuracy 100 | Energy Cost 25 | Lunge into the foe before they are ready to move. | ||
Ranged | Strength 70 | Accuracy Sure Hit | Energy Cost 42 | Predicting your target's next movements, launch a blast that almost never misses. Lands critical hits more often. | ||
Ranged | Strength 55 | Accuracy 95 | Energy Cost 28 | Shoot shivering sleet at the opponent. May lower their Speed. | ||
Ranged | Strength --- | Accuracy 100 | Energy Cost 20 | Shoot a stream of water at the target. | ||
Support | Strength --- | Accuracy 100 | Energy Cost 10 | Stare intimidatingly at the opponent(s), lowering their Melee Defense. | ||
Support | Strength --- | Accuracy --- | Energy Cost 15 | Stretch your muscles to be better prepared to move. | ||
Melee | Strength 40 | Accuracy 100 | Energy Cost 10 | Slap the target with your tail. | ||
Support | Strength --- | Accuracy 100 | Energy Cost 20 | Makes the opponent feel self-conscious about the moves they use, preventing them from using the same move two turns in a row. | ||
Melee | Strength 50 | Accuracy 100 | Energy Cost 30 | Strike the target with your tail, possibly poisoning them. Land critical hits more often. | ||
Melee | Strength 70 | Accuracy 100 | Energy Cost 35 | Bite the foe with venomous fangs. May cause them to flinch or infect them with a toxicant that gets more potent with time. | ||
Ranged | Strength 60 | Accuracy 100 | Energy Cost 26 | Hurl a ball of water that explodes on contact. May leave the target dazed. |