Melee | Strength 30 | Accuracy 100 | Energy Cost 20 | Restore half of the Health that you drain from the target. | ||
Melee | Strength 30 | Accuracy 100 | Energy Cost 20 | Restore half of the Health that you drain from the target. | ||
Support | Strength --- | Accuracy --- | Energy Cost 15 | Dig slightly into the ground to raise your defense. | ||
Support | Strength --- | Accuracy --- | Energy Cost 20 | Prepare to dodge any attacks that come at you this turn. May fail if used consecutively. | ||
Support | Strength --- | Accuracy 100 | Energy Cost 25 | Spook the foe with a stare that lowers their Melee Defense and Speed. | ||
Melee | Strength 40 | Accuracy 100 | Energy Cost 15 | Bite the target with a small amount of force. | ||
Support | Strength --- | Accuracy 100 | Energy Cost 25 | Kick up a burst of wind to boost your Speed and clear obstacles which the foe has placed on your side of the arena. | ||
Support | Strength --- | Accuracy 75 | Energy Cost 40 | Lull the target away into a deep slumber. | ||
Ranged | Strength 75 | Accuracy 100 | Energy Cost 48 | Drain the target's Health, and restore half of that to yourself. | ||
Ranged | Strength 50 | Accuracy 100 | Energy Cost 32 | Swarm your opponents, inflicting damage and lowering their Ranged Attack. | ||
Ranged | Strength 60 | Accuracy 100 | Energy Cost 35 | Swarm the target, damaging them for four to five turns and preventing them from escaping the fight. | ||
Ranged | Strength 90 | Accuracy 100 | Energy Cost 50 | Launch a cloud of pheromones at the target. If targeting the foe, harsh chemicals will be used. If an ally, helpful chemicals will heal them. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Scatter poisonous barbs at the feet of your foes. Loomians entering battle on their side will become poisoned. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Focus on your strengths, boosting your Melee Attack and Ranged Attack. | ||
Support | Strength --- | Accuracy 100 | Energy Cost 25 | Aggravate the opponent. They will become too angry to use Support Moves for three turns. | ||
Ranged | Strength --- | Accuracy 100 | Energy Cost 25 | Unleash an attack on the Loomian who last struck you with a Ranged move this turn, with double the power. | ||
Support | Strength --- | Accuracy 90 | Energy Cost 35 | Plant a special flower that slowly saps the foe's Health and restores it to you. | ||
Melee | Strength 40 | Accuracy 100 | Energy Cost 15 | Strike the foe, but leave them with at least one Health Point. | ||
Melee | Strength 40 | Accuracy 100 | Energy Cost 15 | Strike the foe, but leave them with at least one Health Point. | ||
Support | Strength --- | Accuracy --- | Energy Cost 40 | Swap Abilities with the target. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Pack your body in more tightly to increase your defenses. | ||
Ranged | Strength 75 | Accuracy 100 | Energy Cost 40 | Perform a mesmerizing dance before attacking the foe. This may cause them to become dazed. |