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Sherbot

Sherbot
Soulburst :
None
Type :
Evolution :

Base Stats

HP :
69
Energy :
85
Melee Attack :
22
Melee Defense :
97
Ranged Attack :
94
Ranged Defense :
57
Speed :
76

Type Effectiveness

Very weak to :
Weak to :
Resists :
Strongly resists :
Immune to :
---

Moves

Air Blade

Air

Ranged

Strength

70

Accuracy

100

Energy Cost

40

Slash your opponent with a rapid air current. Lands critical hits more often.

Barbs

Metal

Support

Strength

---

Accuracy

100

Energy Cost

20

Spread sharp obstacles on the opponent's side of the field which cause damage to them as they enter battle.

Bash

Metal

Melee

Strength

50

Accuracy

100

Energy Cost

20

Tackle the foe.

Deep Freeze

Ice

Ranged

Strength

75

Accuracy

100

Energy Cost

40

An extremely frigid attack that is super-effective on Water-type Loomians.

Deja Vu

Mind

Support

Strength

---

Accuracy

---

Energy Cost

30

Force the target into a mental loop, repeating the last move they used several times.

Dodge

Typeless

Support

Strength

---

Accuracy

---

Energy Cost

20

Prepare to dodge any attacks that come at you this turn. May fail if used consecutively.

Flurry

Ice

Ranged

Strength

40

Accuracy

100

Energy Cost

22

Drop a flurry of snow on your opponents. This may cause them to begin freezing.

Frost Beam

Ice

Ranged

Strength

90

Accuracy

100

Energy Cost

50

Shoot the foe with frozen shards. This may cause them to begin freezing.

Gust

Air

Support

Strength

---

Accuracy

100

Energy Cost

25

Kick up a burst of wind to boost your Speed and clear obstacles which the foe has placed on your side of the arena.

Heavy Bash

Metal

Melee

Strength

70

Accuracy

100

Energy Cost

36

Ram full-force into the opponent.

Icicle Trap

Ice

Support

Strength

---

Accuracy

---

Energy Cost

45

Suspend sharp icicles in the air on the opponents' side of the battlefield. When your opponent switches Loomians into battle, they will be damaged by the trap.

Jet Stream

Air

Ranged

Strength

90

Accuracy

100

Energy Cost

50

Batter the foe with turbulent gusts. This may also lower their speed.

Jump Start

Electric

Support

Strength

---

Accuracy

---

Energy Cost

40

Give you and your allies a jolt of electricity that greatly boosts each of your Ranged Attack at the cost of 1/4 of your max Health.

Metal Blast

Metal

Ranged

Strength

85

Accuracy

100

Energy Cost

42

Launch a large chunk of metal at the opponent.

Metal Shriek

Metal

Support

Strength

---

Accuracy

---

Energy Cost

25

Produce an awful, high pitched sound by rubbing pieces of metal against each other, lowering the opponent's Melee and Ranged defenses.

Out of Order

Ice

Ranged

Strength

150

Accuracy

100

Energy Cost

60

Blast the foe with a sticky, chilled (but disappointingly, not frozen) goop. Cannot be used two turns in a row.

Peace of Mind

Mind

Support

Strength

---

Accuracy

---

Energy Cost

25

Seek mental serenity to boost your Ranged Attack and Ranged Defense.

Resonate

Typeless

Ranged

Strength

90

Accuracy

100

Energy Cost

50

Produce an amplified sound that damages the target, and may boost your Ranged Attack.

Sleet Shot

Ice

Ranged

Strength

55

Accuracy

95

Energy Cost

28

Shoot shivering sleet at the opponent. May lower their Speed.

Splitting Headache

Mind

Ranged

Strength

60

Accuracy

100

Energy Cost

40

Deal double damage if you are inflicted with a status ailment.

Strike

Typeless

Melee

Strength

40

Accuracy

100

Energy Cost

15

Hit the target with tail, paw, wing etc.

Tase

Electric

Melee

Strength

20

Accuracy

100

Energy Cost

35

Stun the enemy with a small jolt that always leaves them with paralysis.

Tribute

Typeless

Support

Strength

---

Accuracy

---

Energy Cost

50

Sacrifice your remaining Health to harshly lower the target's Melee Attack and Ranged Attack.

Tune-up

Metal

Support

Strength

---

Accuracy

---

Energy Cost

15

Recalibrate your sensors to increase your Ranged Defense.

Zip-Zap

Electric

Ranged

Strength

70

Accuracy

100

Energy Cost

50

Zap the opponent, and then retreat from battle to allow an ally to take your place.