Ranged | Strength 70 | Accuracy 100 | Energy Cost 40 | Slash your opponent with a rapid air current. Lands critical hits more often. | ||
Support | Strength --- | Accuracy 100 | Energy Cost 20 | Spread sharp obstacles on the opponent's side of the field which cause damage to them as they enter battle. | ||
Melee | Strength 50 | Accuracy 100 | Energy Cost 20 | Tackle the foe. | ||
Ranged | Strength 75 | Accuracy 100 | Energy Cost 40 | An extremely frigid attack that is super-effective on Water-type Loomians. | ||
Support | Strength --- | Accuracy --- | Energy Cost 30 | Force the target into a mental loop, repeating the last move they used several times. | ||
Support | Strength --- | Accuracy --- | Energy Cost 20 | Prepare to dodge any attacks that come at you this turn. May fail if used consecutively. | ||
Ranged | Strength 40 | Accuracy 100 | Energy Cost 22 | Drop a flurry of snow on your opponents. This may cause them to begin freezing. | ||
Ranged | Strength 90 | Accuracy 100 | Energy Cost 50 | Shoot the foe with frozen shards. This may cause them to begin freezing. | ||
Support | Strength --- | Accuracy 100 | Energy Cost 25 | Kick up a burst of wind to boost your Speed and clear obstacles which the foe has placed on your side of the arena. | ||
Melee | Strength 70 | Accuracy 100 | Energy Cost 36 | Ram full-force into the opponent. | ||
Support | Strength --- | Accuracy --- | Energy Cost 45 | Suspend sharp icicles in the air on the opponents' side of the battlefield. When your opponent switches Loomians into battle, they will be damaged by the trap. | ||
Ranged | Strength 90 | Accuracy 100 | Energy Cost 50 | Batter the foe with turbulent gusts. This may also lower their speed. | ||
Support | Strength --- | Accuracy --- | Energy Cost 40 | Give you and your allies a jolt of electricity that greatly boosts each of your Ranged Attack at the cost of 1/4 of your max Health. | ||
Ranged | Strength 85 | Accuracy 100 | Energy Cost 42 | Launch a large chunk of metal at the opponent. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Produce an awful, high pitched sound by rubbing pieces of metal against each other, lowering the opponent's Melee and Ranged defenses. | ||
Ranged | Strength 150 | Accuracy 100 | Energy Cost 60 | Blast the foe with a sticky, chilled (but disappointingly, not frozen) goop. Cannot be used two turns in a row. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Seek mental serenity to boost your Ranged Attack and Ranged Defense. | ||
Ranged | Strength 90 | Accuracy 100 | Energy Cost 50 | Produce an amplified sound that damages the target, and may boost your Ranged Attack. | ||
Ranged | Strength 55 | Accuracy 95 | Energy Cost 28 | Shoot shivering sleet at the opponent. May lower their Speed. | ||
Ranged | Strength 60 | Accuracy 100 | Energy Cost 40 | Deal double damage if you are inflicted with a status ailment. | ||
Melee | Strength 40 | Accuracy 100 | Energy Cost 15 | Hit the target with tail, paw, wing etc. | ||
Melee | Strength 20 | Accuracy 100 | Energy Cost 35 | Stun the enemy with a small jolt that always leaves them with paralysis. | ||
Support | Strength --- | Accuracy --- | Energy Cost 50 | Sacrifice your remaining Health to harshly lower the target's Melee Attack and Ranged Attack. | ||
Support | Strength --- | Accuracy --- | Energy Cost 15 | Recalibrate your sensors to increase your Ranged Defense. | ||
Ranged | Strength 70 | Accuracy 100 | Energy Cost 50 | Zap the opponent, and then retreat from battle to allow an ally to take your place. |