Melee | Strength 65 | Accuracy 90 | Energy Cost 38 | Bite down hard on the foe. This also lowers their Melee Defense. | ||
Support | Strength --- | Accuracy 100 | Energy Cost 50 | Surprise the foe with an unexpected gesture, reducing their Speed, then retreat to allow an ally to take your place. | ||
Support | Strength --- | Accuracy --- | Energy Cost 50 | Convince the target to trade items with you. | ||
Support | Strength --- | Accuracy --- | Energy Cost 15 | Stiffen all the muscles in your body to raise your Melee Defense. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Bulk up to boost your Melee Attack and Melee Defense. | ||
Support | Strength --- | Accuracy 100 | Energy Cost 25 | Fool your opponent into thinking you are in distress, harshly lowering their Ranged Defense. | ||
Melee | Strength 70 | Accuracy 100 | Energy Cost 35 | Bite the foe with ice-cold fangs. The target may flinch or begin freezing. | ||
Melee | Strength 45 | Accuracy 100 | Energy Cost 20 | Bite the opponent with sharp fangs. May also make them flinch. | ||
Ranged | Strength 40 | Accuracy 100 | Energy Cost 18 | Launch a small object targeted at the foe's head that does some damage, and may leave them dazed. | ||
Support | Strength --- | Accuracy --- | Energy Cost 20 | Prepare to dodge any attacks that come at you this turn. May fail if used consecutively. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Push yourself to perform better, boosting your Melee Attack and Speed. | ||
Support | Strength --- | Accuracy --- | Energy Cost 40 | Prepare for the worst, readying yourself to take your opponent down if you are knocked out before your next turn. | ||
Melee | Strength 60 | Accuracy 100 | Energy Cost 40 | Spitefully strike the opponent. Power is doubled when you are inflicted with a status ailment. | ||
Ranged | Strength 70 | Accuracy 100 | Energy Cost 45 | Wash the opponent away with an overwhelming amount of water. Drains a small amount of their Energy. | ||
Melee | Strength 80 | Accuracy 100 | Energy Cost 40 | Bite the opponent with a powerful jaw and sharp fangs. May also make them flinch. | ||
Melee | Strength 80 | Accuracy 100 | Energy Cost 45 | Swipe at the target with claws. Lands critical hits more often. | ||
Support | Strength --- | Accuracy 100 | Energy Cost 25 | Aggravate the opponent. They will become too angry to use Support Moves for three turns. | ||
Ranged | Strength 80 | Accuracy 100 | Energy Cost 40 | Launch a beam of ghostly energy at the target. May lower the foe's Ranged Defense. | ||
Ranged | Strength --- | Accuracy 100 | Energy Cost 20 | Shoot a stream of water at the target. | ||
Support | Strength --- | Accuracy --- | Energy Cost 40 | All Loomians in battle reset their stat buffs and debuffs. | ||
Melee | Strength 40 | Accuracy 100 | Energy Cost 10 | Slap the target with your tail. | ||
Support | Strength --- | Accuracy 100 | Energy Cost 20 | Makes the opponent feel self-conscious about the moves they use, preventing them from using the same move two turns in a row. | ||
Ranged | Strength 90 | Accuracy 100 | Energy Cost 60 | Attack all surrounding Loomians by crashing a large wave in the battlefield. | ||
Ranged | Strength 60 | Accuracy 100 | Energy Cost 26 | Hurl a ball of water that explodes on contact. May leave the target dazed. | ||
Melee | Strength 90 | Accuracy 100 | Energy Cost 50 | Thrash the opponent with a heavy sea wave. May leave them dazed. |