Support | Strength --- | Accuracy --- | Energy Cost 25 | Randomly boost either Melee Attack or Speed by two stages. | ||
Melee | Strength 50 | Accuracy 100 | Energy Cost 20 | Tackle the foe. | ||
Ranged | Strength 35 | Accuracy 100 | Energy Cost 40 | Fire 2-3 darts at the opponent. This may leave them dazed. | ||
Support | Strength --- | Accuracy --- | Energy Cost 30 | Force the target into a mental loop, repeating the last move they used several times. | ||
Support | Strength --- | Accuracy --- | Energy Cost 20 | Prepare to dodge any attacks that come at you this turn. May fail if used consecutively. | ||
Melee | Strength 70 | Accuracy 100 | Energy Cost 35 | Punch the foe with an electrified fist. The target may become dazed or paralyzed. | ||
Ranged | Strength 70 | Accuracy 100 | Energy Cost 40 | Radiate a huge wave of energy that damages opponents and fills your allies with Energy. | ||
Ranged | Strength 85 | Accuracy 100 | Energy Cost 42 | Launch a large chunk of metal at the opponent. | ||
Melee | Strength 20 | Accuracy 95 | Energy Cost 20 | Swipe at the foe with metal claws. Hits twice. | ||
Melee | Strength 20 | Accuracy 90 | Energy Cost 32 | Attack the foe and begin draining a little of their Energy each turn. | ||
Melee | Strength 90 | Accuracy 90 | Energy Cost 50 | Crush the target with incredible force. May also boost your Melee Attack. | ||
Melee | Strength 40 | Accuracy 100 | Energy Cost 10 | Slap the target with your tail. | ||
Ranged | Strength 90 | Accuracy 100 | Energy Cost 50 | Blast the target with a powerful bolt of electricity. This may paralyze them. | ||
Support | Strength --- | Accuracy --- | Energy Cost 15 | Recalibrate your sensors to increase your Ranged Defense. |