Ranged | Strength 70 | Accuracy 100 | Energy Cost 40 | Slash your opponent with a rapid air current. Lands critical hits more often. | ||
Melee | Strength 70 | Accuracy 100 | Energy Cost 35 | Punch the foe with fiery fists. The target may become dazed or be left with a burn. | ||
Ranged | Strength 50 | Accuracy 100 | Energy Cost 24 | Fill the target's mind with disorienting imagery. May leave the target dazed. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Bulk up to boost your Melee Attack and Melee Defense. | ||
Melee | Strength 70 | Accuracy 100 | Energy Cost 36 | Swipe at the target with metaphysical claws. Lands critical hits more often. | ||
Melee | Strength 60 | Accuracy 100 | Energy Cost 26 | Ride a storm and crash into the opponent. Almost never misses. | ||
Ranged | Strength 80 | Accuracy 100 | Energy Cost 40 | Emanate a dark, cruel wave of despair that damages your opponent and may cause them to flinch. | ||
Support | Strength --- | Accuracy --- | Energy Cost 20 | Prepare to dodge any attacks that come at you this turn. May fail if used consecutively. | ||
Melee | Strength 70 | Accuracy 100 | Energy Cost 35 | Punch the foe with an electrified fist. The target may become dazed or paralyzed. | ||
Ranged | Strength 90 | Accuracy 100 | Energy Cost 50 | Breath fire on your foe. This may also burn them. | ||
Ranged | Strength 70 | Accuracy 100 | Energy Cost 36 | Attack the opponent's mind by telepathically flooding it with confusing ideas and imagery. Has a small chance to lower their Ranged Attack. | ||
Ranged | Strength 90 | Accuracy 100 | Energy Cost 50 | Shoot the foe with frozen shards. This may cause them to begin freezing. | ||
Melee | Strength 90 | Accuracy 100 | Energy Cost 50 | Slash the opponent with sharp claws. May lower the target's Melee Defense. | ||
Support | Strength --- | Accuracy 100 | Energy Cost 25 | Kick up a burst of wind to boost your Speed and clear obstacles which the foe has placed on your side of the arena. | ||
Ranged | Strength 80 | Accuracy 100 | Energy Cost 40 | May leave the opponent dazed. | ||
Melee | Strength 60 | Accuracy 100 | Energy Cost 40 | Spitefully strike the opponent. Power is doubled when you are inflicted with a status ailment. | ||
Ranged | Strength 90 | Accuracy 100 | Energy Cost 50 | Batter the foe with turbulent gusts. This may also lower their speed. | ||
Support | Strength --- | Accuracy --- | Energy Cost 15 | Hone your senses to boost your Ranged Attack. | ||
Melee | Strength 95 | Accuracy 100 | Energy Cost 40 | Plummet straight down from high above the target and crash into them, taking some damage yourself. | ||
Melee | Strength 125 | Accuracy 100 | Energy Cost 60 | The Strength of this move scales based on how much Energy the user has. 20% of the damage dealt by this attack is recovered as Energy. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Seek mental serenity to boost your Ranged Attack and Ranged Defense. | ||
Melee | Strength 70 | Accuracy 100 | Energy Cost 36 | Relentlessly pester the foe. Deals more damage if the target is afflicted with a status ailment.Swipe at the target with spectral claws. Lands critical hits more often. | ||
Melee | Strength 80 | Accuracy 100 | Energy Cost 45 | Swipe at the target with claws. Lands critical hits more often. | ||
Support | Strength --- | Accuracy 100 | Energy Cost 25 | Aggravate the opponent. They will become too angry to use Support Moves for three turns. | ||
Ranged | Strength 90 | Accuracy 100 | Energy Cost 50 | Strike the target with a fierce mental blast. This may lower their Ranged Defense. | ||
Support | Strength --- | Accuracy --- | Energy Cost --- | At the cost of one quarter of your Health, throw out a decoy that the opponent must attack instead of you. | ||
Ranged | Strength 70 | Accuracy Sure Hit | Energy Cost 42 | Predicting your target's next movements, launch a blast that almost never misses. Lands critical hits more often. | ||
Ranged | Strength 80 | Accuracy 100 | Energy Cost 40 | Launch a beam of ghostly energy at the target. May lower the foe's Ranged Defense. | ||
Ranged | Strength 60 | Accuracy 100 | Energy Cost 40 | Deal double damage if you are inflicted with a status ailment. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Use a random one of your allies' moves. | ||
Support | Strength --- | Accuracy --- | Energy Cost 45 | Dismantle obstacles and enchantments from both sides of the field. | ||
Ranged | Strength 90 | Accuracy 100 | Energy Cost 50 | Blast the target with a powerful bolt of electricity. This may paralyze them. |