Support | Strength --- | Accuracy --- | Energy Cost 50 | Raise your Melee Attack and Melee Defense. The first time you use it, it will cure the status aliments of all Loomians on the field. | ||
Melee | Strength 90 | Accuracy 100 | Energy Cost 35 | Crash into your opponent with a full-body tackle. | ||
Support | Strength --- | Accuracy --- | Energy Cost 20 | Prepare to dodge any attacks that come at you this turn. May fail if used consecutively. | ||
Melee | Strength 50 | Accuracy 100 | Energy Cost 40 | Slam into the opponent and push them back, forcing them to retreat if able. | ||
Melee | Strength 90 | Accuracy 100 | Energy Cost 50 | Strike the ground with seismic force, causing a local earthquake that clobbers all surrounding Loomians in battle. | ||
Ranged | Strength 80 | Accuracy 100 | Energy Cost 50 | Emit a pulse of harsh light rays from beyond the visible spectrum that damage your opponents. | ||
Melee | Strength 60 | Accuracy 100 | Energy Cost 25 | Charge into the opponent. May also lower their speed. | ||
Melee | Strength 80 | Accuracy 100 | Energy Cost 40 | Bite the opponent with a powerful jaw and sharp fangs. May also make them flinch. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Seek mental serenity to boost your Ranged Attack and Ranged Defense. | ||
Support | Strength --- | Accuracy 100 | Energy Cost 25 | Aggravate the opponent. They will become too angry to use Support Moves for three turns. | ||
Melee | Strength 40 | Accuracy 100 | Energy Cost 25 | Lunge into the foe before they are ready to move. | ||
Ranged | Strength 120 | Accuracy 100 | Energy Cost 62 | Roar furiously to deal massive damage to the opponent, but also damages yourself. | ||
Melee | Strength 120 | Accuracy 100 | Energy Cost 62 | Recklessly slam into the opponent, damaging yourself some in the process. | ||
Ranged | Strength 90 | Accuracy 100 | Energy Cost 50 | Produce an amplified sound that damages the target, and may boost your Ranged Attack. | ||
Melee | Strength 120 | Accuracy 100 | Energy Cost 60 | Engage in risky, close-up conflict with the foe. This deals a great amount of damage but also lowers your defenses. | ||
Melee | Strength 40 | Accuracy 100 | Energy Cost 15 | Strike the foe, but leave them with at least one Health Point. | ||
Support | Strength --- | Accuracy 100 | Energy Cost 10 | Stare intimidatingly at the opponent(s), lowering their Melee Defense. | ||
Support | Strength --- | Accuracy --- | Energy Cost 15 | Stretch your muscles to be better prepared to move. | ||
Melee | Strength 40 | Accuracy 100 | Energy Cost 15 | Hit the target with tail, paw, wing etc. | ||
Support | Strength --- | Accuracy 100 | Energy Cost 20 | Makes the opponent feel self-conscious about the moves they use, preventing them from using the same move two turns in a row. | ||
Support | Strength --- | Accuracy --- | Energy Cost 20 | Protect yourself with a wall of inaudible sound waves. Ranged moves targeting you will cause a reverberation, damaging their user. May fail if used consecutively. |