Melee | Strength 60 | Accuracy Sure Hit | Energy Cost 26 | Tricks your opponent into letting their guard down, then attack when they least expect it. This attack almost never misses. | ||
Support | Strength --- | Accuracy --- | Energy Cost 50 | Convince the target to trade items with you. | ||
Ranged | Strength 80 | Accuracy 100 | Energy Cost 45 | From a distance, punch or kick hard to direct a shock wave at the foe. This may leave them dazed. | ||
Support | Strength --- | Accuracy 100 | Energy Cost 25 | Fool your opponent into thinking you are in distress, harshly lowering their Ranged Defense. | ||
Melee | Strength 70 | Accuracy 100 | Energy Cost 35 | Bite the foe with ice-cold fangs. The target may flinch or begin freezing. | ||
Ranged | Strength 75 | Accuracy 100 | Energy Cost 40 | An extremely frigid attack that is super-effective on Water-type Loomians. | ||
Support | Strength --- | Accuracy --- | Energy Cost 20 | Prepare to dodge any attacks that come at you this turn. May fail if used consecutively. | ||
Ranged | Strength 40 | Accuracy 100 | Energy Cost 22 | Drop a flurry of snow on your opponents. This may cause them to begin freezing. | ||
Ranged | Strength 90 | Accuracy 100 | Energy Cost 50 | Shoot the foe with frozen shards. This may cause them to begin freezing. | ||
Melee | Strength 60 | Accuracy 90 | Energy Cost 30 | Hop into the air and land with a kick on the target. Lands critical hits more often. | ||
Support | Strength --- | Accuracy --- | Energy Cost 45 | Suspend sharp icicles in the air on the opponents' side of the battlefield. When your opponent switches Loomians into battle, they will be damaged by the trap. | ||
Support | Strength --- | Accuracy --- | Energy Cost 15 | Hone your senses to boost your Ranged Attack. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Seek mental serenity to boost your Ranged Attack and Ranged Defense. | ||
Ranged | Strength 75 | Accuracy 100 | Energy Cost 40 | Exhale a gust of minty, ice-cold breath on the foe that may cause them to begin freezing or leave them with a burn. | ||
Ranged | Strength --- | Accuracy 100 | Energy Cost 25 | Unleash an attack on the Loomian who last struck you with a Ranged move this turn, with double the power. | ||
Support | Strength --- | Accuracy --- | Energy Cost --- | At the cost of one quarter of your Health, throw out a decoy that the opponent must attack instead of you. | ||
Ranged | Strength 55 | Accuracy 95 | Energy Cost 28 | Shoot shivering sleet at the opponent. May lower their Speed. | ||
Melee | Strength 30 | Accuracy 90 | Energy Cost 24 | Pack yourself into a ball of snow and roll over the opponent five turns in a row. Pick up more snow each time, increasing damage. | ||
Melee | Strength 40 | Accuracy 100 | Energy Cost 15 | Hit the target with tail, paw, wing etc. | ||
Support | Strength --- | Accuracy 100 | Energy Cost 20 | Makes the opponent feel self-conscious about the moves they use, preventing them from using the same move two turns in a row. |