Melee | Strength 65 | Accuracy 90 | Energy Cost 38 | Bite down hard on the foe. This also lowers their Melee Defense. | ||
Ranged | Strength 80 | Accuracy 100 | Energy Cost 45 | From a distance, punch or kick hard to direct a shock wave at the foe. This may leave them dazed. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Bulk up to boost your Melee Attack and Melee Defense. | ||
Melee | Strength 65 | Accuracy 100 | Energy Cost 35 | Surprise the opponent by ambushing them with uprooted shrubbery. This may cause them to flinch. | ||
Melee | Strength 45 | Accuracy 100 | Energy Cost 20 | Bite the opponent with sharp fangs. May also make them flinch. | ||
Support | Strength --- | Accuracy --- | Energy Cost 20 | Prepare to dodge any attacks that come at you this turn. May fail if used consecutively. | ||
Melee | Strength 50 | Accuracy 100 | Energy Cost 40 | Slam into the opponent and push them back, forcing them to retreat if able. | ||
Support | Strength --- | Accuracy --- | Energy Cost 15 | Watch your opponent to discover their weak point. Your next move is guaranteed to be critical. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Cast a spell that temporarily swaps the effectiveness of Light- and Dark-type moves against all Plant-type Loomians in battle. | ||
Melee | Strength 90 | Accuracy 100 | Energy Cost 50 | Slash the opponent with sharp claws. May lower the target's Melee Defense. | ||
Melee | Strength 40 | Accuracy 100 | Energy Cost 15 | Bite the target with a small amount of force. | ||
Support | Strength --- | Accuracy 100 | Energy Cost 10 | Declare your hostility to your opponent(s) with an angry growl, lowering their Melee Attack. | ||
Melee | Strength 75 | Accuracy 100 | Energy Cost 36 | Hack at the opponent with sharp claws. Lands critical hits more often. | ||
Melee | Strength 60 | Accuracy 100 | Energy Cost 40 | Spitefully strike the opponent. Power is doubled when you are inflicted with a status ailment. | ||
Ranged | Strength 75 | Accuracy 100 | Energy Cost 48 | Drain the target's Health, and restore half of that to yourself. | ||
Ranged | Strength 70 | Accuracy 100 | Energy Cost 45 | Wash the opponent away with an overwhelming amount of water. Drains a small amount of their Energy. | ||
Melee | Strength 80 | Accuracy 100 | Energy Cost 40 | Bite the opponent with a powerful jaw and sharp fangs. May also make them flinch. | ||
Ranged | Strength 55 | Accuracy 100 | Energy Cost 30 | Fling thick mud at the foe, damaging them and lowering their speed. | ||
Melee | Strength 40 | Accuracy 100 | Energy Cost 20 | Pelt the target with flower petals. | ||
Support | Strength --- | Accuracy --- | Energy Cost 72 | Convert sunlight into nutrients to restore your Health. | ||
Support | Strength --- | Accuracy 100 | Energy Cost 25 | Aggravate the opponent. They will become too angry to use Support Moves for three turns. | ||
Support | Strength --- | Accuracy 90 | Energy Cost 35 | Plant a special flower that slowly saps the foe's Health and restores it to you. | ||
Ranged | Strength --- | Accuracy 100 | Energy Cost 20 | Shoot a stream of water at the target. | ||
Ranged | Strength 90 | Accuracy 100 | Energy Cost 60 | Attack all surrounding Loomians by crashing a large wave in the battlefield. | ||
Melee | Strength 90 | Accuracy 100 | Energy Cost 50 | Thrash the opponent with a heavy sea wave. May leave them dazed. |