Support | Strength --- | Accuracy --- | Energy Cost 25 | Sharply increase your speed. | ||
Support | Strength --- | Accuracy --- | Energy Cost 30 | Trick your opponents into using their moves on you, if able, instead of their original target. | ||
Melee | Strength 90 | Accuracy 100 | Energy Cost 35 | Crash into your opponent with a full-body tackle. | ||
Ranged | Strength 80 | Accuracy 100 | Energy Cost 45 | From a distance, punch or kick hard to direct a shock wave at the foe. This may leave them dazed. | ||
Melee | Strength 40 | Accuracy 100 | Energy Cost 15 | Follow your target and perform an attack. If they attempt to retreat this turn, you will strike first with 1.5x the strength. | ||
Support | Strength --- | Accuracy --- | Energy Cost --- | Get lost in thought. This move does nothing to help with the battle. | ||
Support | Strength --- | Accuracy --- | Energy Cost 20 | Prepare to dodge any attacks that come at you this turn. May fail if used consecutively. | ||
Support | Strength --- | Accuracy --- | Energy Cost 50 | Sacrifice your remaining Health to fully replenish the Energy of the Loomian that takes your place. | ||
Support | Strength --- | Accuracy 100 | Energy Cost 10 | Declare your hostility to your opponent(s) with an angry growl, lowering their Melee Attack. | ||
Support | Strength --- | Accuracy --- | Energy Cost 50 | Sacrifice your remaining Health to fully replenish the Health of the Loomian that takes your place. | ||
Ranged | Strength 80 | Accuracy 100 | Energy Cost 40 | May leave the opponent dazed. | ||
Melee | Strength 60 | Accuracy 100 | Energy Cost 40 | Spitefully strike the opponent. Power is doubled when you are inflicted with a status ailment. | ||
Melee | Strength 90 | Accuracy 90 | Energy Cost 45 | Launch yourself forward towards your opponent with a powerful kick. Lands critical hits more often. | ||
Melee | Strength 75 | Accuracy 100 | Energy Cost 35 | A close-up attack. If the target is equipped with an edible item, take it and consume it. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Focus on your strengths, boosting your Melee Attack and Ranged Attack. | ||
Support | Strength --- | Accuracy 100 | Energy Cost 25 | Aggravate the opponent. They will become too angry to use Support Moves for three turns. | ||
Melee | Strength 40 | Accuracy 100 | Energy Cost 25 | Lunge into the foe before they are ready to move. | ||
Ranged | Strength 120 | Accuracy 100 | Energy Cost 62 | Roar furiously to deal massive damage to the opponent, but also damages yourself. | ||
Melee | Strength 120 | Accuracy 100 | Energy Cost 62 | Recklessly slam into the opponent, damaging yourself some in the process. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Pick up an equipped item that you previously used during this battle and re-equip it. | ||
Support | Strength --- | Accuracy --- | Energy Cost --- | At the cost of one quarter of your Health, throw out a decoy that the opponent must attack instead of you. | ||
Support | Strength --- | Accuracy --- | Energy Cost 50 | Sleep for 3 turns. Each turn, recover 1/3 Health and 1/4 Energy. | ||
Ranged | Strength 50 | Accuracy 100 | Energy Cost 25 | A damaging move that also lowers the target's Ranged Defense. | ||
Melee | Strength --- | Accuracy Sure Hit | Energy Cost 55 | Gather your remaining allies and trample the foe. This move's Strength is based on the sum of your team's Base Melee Attack stats. | ||
Support | Strength --- | Accuracy --- | Energy Cost 15 | Stretch your muscles to be better prepared to move. |