Support | Strength --- | Accuracy 100 | Energy Cost 50 | Surprise the foe with an unexpected gesture, reducing their Speed, then retreat to allow an ally to take your place. | ||
Melee | Strength 60 | Accuracy Sure Hit | Energy Cost 26 | Tricks your opponent into letting their guard down, then attack when they least expect it. This attack almost never misses. | ||
Support | Strength --- | Accuracy 100 | Energy Cost 20 | Spread sharp obstacles on the opponent's side of the field which cause damage to them as they enter battle. | ||
Melee | Strength 90 | Accuracy 100 | Energy Cost 35 | Crash into your opponent with a full-body tackle. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Bulk up to boost your Melee Attack and Melee Defense. | ||
Melee | Strength 70 | Accuracy 100 | Energy Cost 35 | Bite the foe with ice-cold fangs. The target may flinch or begin freezing. | ||
Melee | Strength 45 | Accuracy 100 | Energy Cost 20 | Bite the opponent with sharp fangs. May also make them flinch. | ||
Ranged | Strength 80 | Accuracy 100 | Energy Cost 40 | Emanate a dark, cruel wave of despair that damages your opponent and may cause them to flinch. | ||
Support | Strength --- | Accuracy --- | Energy Cost 20 | Prepare to dodge any attacks that come at you this turn. May fail if used consecutively. | ||
Ranged | Strength 40 | Accuracy 100 | Energy Cost 22 | Drop a flurry of snow on your opponents. This may cause them to begin freezing. | ||
Ranged | Strength 90 | Accuracy 100 | Energy Cost 50 | Shoot the foe with frozen shards. This may cause them to begin freezing. | ||
Ranged | Strength 90 | Accuracy 100 | Energy Cost 50 | Shoot the foe with frozen shards. This may cause them to begin freezing. | ||
Melee | Strength 90 | Accuracy 100 | Energy Cost 50 | Slash the opponent with sharp claws. May lower the target's Melee Defense. | ||
Melee | Strength 40 | Accuracy 100 | Energy Cost 15 | Bite the target with a small amount of force. | ||
Melee | Strength 95 | Accuracy 100 | Energy Cost 50 | Clobber the foe with a larger hammer made from ice. | ||
Support | Strength --- | Accuracy --- | Energy Cost 45 | Suspend sharp icicles in the air on the opponents' side of the battlefield. When your opponent switches Loomians into battle, they will be damaged by the trap. | ||
Melee | Strength 80 | Accuracy 100 | Energy Cost 40 | Bite the opponent with a powerful jaw and sharp fangs. May also make them flinch. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Produce an awful, high pitched sound by rubbing pieces of metal against each other, lowering the opponent's Melee and Ranged defenses. | ||
Melee | Strength 80 | Accuracy 100 | Energy Cost 45 | Swipe at the target with claws. Lands critical hits more often. | ||
Melee | Strength 65 | Accuracy 100 | Energy Cost 45 | Hit the opponent. If they are holding an item, slap it to the ground. The item can no longer be used. | ||
Ranged | Strength 55 | Accuracy 95 | Energy Cost 28 | Shoot shivering sleet at the opponent. May lower their Speed. | ||
Support | Strength --- | Accuracy --- | Energy Cost 40 | All Loomians in battle reset their stat buffs and debuffs. | ||
Support | Strength --- | Accuracy --- | Energy Cost 15 | Stretch your muscles to be better prepared to move. | ||
Melee | Strength 80 | Accuracy 100 | Energy Cost 40 | Once hit, the target will be unable to use the same move in a row for two more turns. | ||
Support | Strength --- | Accuracy --- | Energy Cost 45 | Administer a special herb to your allied Loomians, both on and off the field, which cleanses them of their status ailments. |