Support | Strength --- | Accuracy --- | Energy Cost 30 | Trick your opponents into using their moves on you, if able, instead of their original target. | ||
Melee | Strength 30 | Accuracy 100 | Energy Cost 20 | Restore half of the Health that you drain from the target. | ||
Support | Strength --- | Accuracy --- | Energy Cost 15 | Dig slightly into the ground to raise your defense. | ||
Melee | Strength 65 | Accuracy 100 | Energy Cost 35 | Surprise the opponent by ambushing them with uprooted shrubbery. This may cause them to flinch. | ||
Support | Strength --- | Accuracy 100 | Energy Cost 15 | Play around bashfully, causing your opponent(s) to let their guard down and lower their Melee Defense. | ||
Support | Strength --- | Accuracy --- | Energy Cost 20 | Prepare to dodge any attacks that come at you this turn. May fail if used consecutively. | ||
Ranged | Strength 70 | Accuracy 100 | Energy Cost 40 | Radiate a huge wave of energy that damages opponents and fills your allies with Energy. | ||
Support | Strength --- | Accuracy --- | Energy Cost 45 | Absorb the target's raised and lowered stats as Health. Absorbing more lowered stats than raised will instead hurt you. | ||
Melee | Strength 40 | Accuracy 100 | Energy Cost 15 | Bite the target with a small amount of force. | ||
Ranged | Strength 75 | Accuracy 100 | Energy Cost 48 | Drain the target's Health, and restore half of that to yourself. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Intensify your power and focus to greatly boost your Ranged Attack. | ||
Ranged | Strength 90 | Accuracy 100 | Energy Cost 50 | Draw power from nature and fire it at the target. May also lower the target's Ranged Defense. | ||
Melee | Strength 80 | Accuracy 100 | Energy Cost 55 | Leech away the target's Health, and restore half to yourself. | ||
Ranged | Strength 50 | Accuracy 100 | Energy Cost 32 | Swarm your opponents, inflicting damage and lowering their Ranged Attack. | ||
Ranged | Strength 60 | Accuracy 100 | Energy Cost 35 | Swarm the target, damaging them for four to five turns and preventing them from escaping the fight. | ||
Ranged | Strength 90 | Accuracy 100 | Energy Cost 50 | Launch a cloud of pheromones at the target. If targeting the foe, harsh chemicals will be used. If an ally, helpful chemicals will heal them. | ||
Support | Strength --- | Accuracy --- | Energy Cost 72 | Convert sunlight into nutrients to restore your Health. | ||
Ranged | Strength 25 | Accuracy 100 | Energy Cost 25 | Shoot pine needles at the foe two to five times in a row. | ||
Support | Strength --- | Accuracy 90 | Energy Cost 25 | Inflict the target with a toxicant that becomes more potent over time. | ||
Support | Strength --- | Accuracy 90 | Energy Cost 35 | Plant a special flower that slowly saps the foe's Health and restores it to you. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Implant your roots in the ground to slowly regain Health each turn. This prevents you from leaving the fight. | ||
Support | Strength --- | Accuracy --- | Energy Cost 45 | Administer a special herb to your allied Loomians, both on and off the field, which cleanses them of their status ailments. | ||
Support | Strength --- | Accuracy --- | Energy Cost 45 | Administer a special herb to your allied Loomians, both on and off the field, which cleanses them of their status ailments. |