Support | Strength --- | Accuracy 100 | Energy Cost 50 | Surprise the foe with an unexpected gesture, reducing their Speed, then retreat to allow an ally to take your place. | ||
Support | Strength --- | Accuracy --- | Energy Cost 30 | Trick your opponents into using their moves on you, if able, instead of their original target. | ||
Support | Strength --- | Accuracy 100 | Energy Cost 20 | Spread sharp obstacles on the opponent's side of the field which cause damage to them as they enter battle. | ||
Support | Strength --- | Accuracy --- | Energy Cost 50 | Convince the target to trade items with you. | ||
Support | Strength --- | Accuracy --- | Energy Cost 50 | Accept your fate, and instantly faint, bestowing upon your replacement all of your stat changes. This move tends to go last. | ||
Melee | Strength 90 | Accuracy 100 | Energy Cost 35 | Crash into your opponent with a full-body tackle. | ||
Support | Strength --- | Accuracy 100 | Energy Cost 15 | Play around bashfully, causing your opponent(s) to let their guard down and lower their Melee Defense. | ||
Support | Strength --- | Accuracy --- | Energy Cost 20 | Prepare to dodge any attacks that come at you this turn. May fail if used consecutively. | ||
Melee | Strength 50 | Accuracy 100 | Energy Cost 40 | Slam into the opponent and push them back, forcing them to retreat if able. | ||
Support | Strength --- | Accuracy --- | Energy Cost 50 | Sacrifice your remaining Health to fully replenish the Energy of the Loomian that takes your place. | ||
Melee | Strength 60 | Accuracy 100 | Energy Cost 25 | Charge into the opponent. May also lower their speed. | ||
Support | Strength --- | Accuracy --- | Energy Cost 50 | Sacrifice your remaining Health to fully replenish the Health of the Loomian that takes your place. | ||
Melee | Strength 60 | Accuracy 100 | Energy Cost 40 | Spitefully strike the opponent. Power is doubled when you are inflicted with a status ailment. | ||
Support | Strength --- | Accuracy 100 | Energy Cost 25 | Aggravate the opponent. They will become too angry to use Support Moves for three turns. | ||
Melee | Strength 40 | Accuracy 100 | Energy Cost 25 | Lunge into the foe before they are ready to move. | ||
Ranged | Strength 55 | Accuracy 95 | Energy Cost 32 | Shout in anger, damaging your opponents and reducing their Ranged Attack. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Pick up an equipped item that you previously used during this battle and re-equip it. | ||
Support | Strength --- | Accuracy --- | Energy Cost --- | At the cost of one quarter of your Health, throw out a decoy that the opponent must attack instead of you. | ||
Melee | Strength 65 | Accuracy 100 | Energy Cost 45 | Hit the opponent. If they are holding an item, slap it to the ground. The item can no longer be used. | ||
Melee | Strength 75 | Accuracy 100 | Energy Cost 36 | Hack at the opponent with sharp claws. Lands critical hits more often. | ||
Support | Strength --- | Accuracy --- | Energy Cost 50 | Sleep for 3 turns. Each turn, recover 1/3 Health and 1/4 Energy. | ||
Melee | Strength 40 | Accuracy 100 | Energy Cost 15 | Strike the foe, but leave them with at least one Health Point. | ||
Support | Strength --- | Accuracy --- | Energy Cost 15 | Stretch your muscles to be better prepared to move. | ||
Melee | Strength 40 | Accuracy 100 | Energy Cost 15 | Hit the target with tail, paw, wing etc. | ||
Support | Strength --- | Accuracy --- | Energy Cost 50 | Sacrifice your remaining Health to harshly lower the target's Melee Attack and Ranged Attack. |