No overview explanation yet.
Written by : Mathwel17
Support | Strength --- | Accuracy --- | Energy Cost 30 | Trick your opponents into using their moves on you, if able, instead of their original target. | ||
Support | Strength --- | Accuracy --- | Energy Cost 50 | Convince the target to trade items with you. | ||
Melee | Strength 90 | Accuracy 100 | Energy Cost 35 | Crash into your opponent with a full-body tackle. | ||
Support | Strength --- | Accuracy --- | Energy Cost 30 | Force the target into a mental loop, repeating the last move they used several times. | ||
Support | Strength --- | Accuracy --- | Energy Cost 20 | Prepare to dodge any attacks that come at you this turn. May fail if used consecutively. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Build up electric charge to boost your Ranged Attack and Ranged Defense. | ||
Support | Strength --- | Accuracy --- | Energy Cost 15 | Watch your opponent to discover their weak point. Your next move is guaranteed to be critical. | ||
Support | Strength --- | Accuracy --- | Energy Cost 40 | Prepare for the worst, readying yourself to take your opponent down if you are knocked out before your next turn. | ||
Ranged | Strength 70 | Accuracy 100 | Energy Cost 50 | Blast the opponent with blinding light, and then retreat from battle to allow an ally to take your place. | ||
Ranged | Strength 60 | Accuracy 100 | Energy Cost 35 | Play a delightful tone that damages the foe a little, and may put them to sleep. | ||
Ranged | Strength 80 | Accuracy 100 | Energy Cost 40 | May leave the opponent dazed. | ||
Melee | Strength 60 | Accuracy 100 | Energy Cost 40 | Spitefully strike the opponent. Power is doubled when you are inflicted with a status ailment. | ||
Ranged | Strength 40 | Accuracy 100 | Energy Cost 25 | Give the opponent a quick shock before they are able to move. | ||
Support | Strength --- | Accuracy --- | Energy Cost 40 | Give you and your allies a jolt of electricity that greatly boosts each of your Ranged Attack at the cost of 1/4 of your max Health. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Intensify your power and focus to greatly boost your Ranged Attack. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Learn how to use the last move executed by the target. | ||
Melee | Strength 20 | Accuracy 90 | Energy Cost 32 | Attack the foe and begin draining a little of their Energy each turn. | ||
Ranged | Strength 60 | Accuracy Sure Hit | Energy Cost 26 | Zap the opponent with perfect accuracy. This attack almost never misses. | ||
Support | Strength --- | Accuracy 100 | Energy Cost 25 | Aggravate the opponent. They will become too angry to use Support Moves for three turns. | ||
Melee | Strength 40 | Accuracy 100 | Energy Cost 25 | Lunge into the foe before they are ready to move. | ||
Ranged | Strength 55 | Accuracy 95 | Energy Cost 32 | Shout in anger, damaging your opponents and reducing their Ranged Attack. | ||
Support | Strength --- | Accuracy --- | Energy Cost 72 | Focus your energy on your own well-being to restore half of your Health. | ||
Ranged | Strength 25 | Accuracy 100 | Energy Cost 25 | Repeat the same musical notes, damaging the target two to three times. | ||
Ranged | Strength 40 | Accuracy 100 | Energy Cost 20 | Shock the opponent with a small voltage, sometimes leaving them paralyzed. | ||
Melee | Strength 20 | Accuracy 100 | Energy Cost 35 | Stun the enemy with a small jolt that always leaves them with paralysis. | ||
Support | Strength --- | Accuracy --- | Energy Cost 45 | Dismantle obstacles and enchantments from both sides of the field. | ||
Melee | Strength 80 | Accuracy 100 | Energy Cost 45 | Bite the opponent with high voltage fangs. This may cause them to flinch or become paralyzed. | ||
Melee | Strength 90 | Accuracy 100 | Energy Cost 38 | Electrify yourself and recklessly charge into your foe. You are damaged some in return. | ||
Melee | Strength 65 | Accuracy 100 | Energy Cost 26 | While electrified, hurl yourself into your opponent. This may paralyze them. | ||
Ranged | Strength 90 | Accuracy 100 | Energy Cost 50 | Blast the target with a powerful bolt of electricity. This may paralyze them. | ||
Ranged | Strength 70 | Accuracy 100 | Energy Cost 50 | Zap the opponent, and then retreat from battle to allow an ally to take your place. |