No overview explanation yet.
Written by : Saur
Melee | Strength 25 | Accuracy 100 | Energy Cost 25 | Strike the foe two to five times. | ||
Support | Strength --- | Accuracy --- | Energy Cost 20 | Prepare to dodge any attacks that come at you this turn. May fail if used consecutively. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Build up electric charge to boost your Ranged Attack and Ranged Defense. | ||
Support | Strength --- | Accuracy --- | Energy Cost 15 | Watch your opponent to discover their weak point. Your next move is guaranteed to be critical. | ||
Ranged | Strength 70 | Accuracy 100 | Energy Cost 50 | Blast the opponent with blinding light, and then retreat from battle to allow an ally to take your place. | ||
Ranged | Strength 80 | Accuracy 100 | Energy Cost 50 | Emit a pulse of harsh light rays from beyond the visible spectrum that damage your opponents. | ||
Ranged | Strength 80 | Accuracy 100 | Energy Cost 50 | Emit a pulse of harsh light rays from beyond the visible spectrum that damage your opponents. | ||
Ranged | Strength 40 | Accuracy 100 | Energy Cost 25 | Give the opponent a quick shock before they are able to move. | ||
Melee | Strength 40 | Accuracy 100 | Energy Cost 25 | Tackle the foe at nearly the speed of light. This move always goes first. | ||
Ranged | Strength 50 | Accuracy 100 | Energy Cost 35 | Steal light from the opponent's soul, draining their Health and restoring some to yourself. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Intensify your power and focus to greatly boost your Ranged Attack. | ||
Ranged | Strength 70 | Accuracy 100 | Energy Cost 40 | Swamp the target with a mudflow, which also clears obstacles from your side of the arena along its way. | ||
Support | Strength --- | Accuracy --- | Energy Cost 72 | Focus your energy on your own well-being to restore half of your Health. | ||
Ranged | Strength 40 | Accuracy 100 | Energy Cost 20 | Damage the foe with bright light. | ||
Melee | Strength 40 | Accuracy 100 | Energy Cost 15 | Strike the foe, but leave them with at least one Health Point. | ||
Support | Strength --- | Accuracy 100 | Energy Cost 10 | Stare intimidatingly at the opponent(s), lowering their Melee Defense. | ||
Ranged | Strength 40 | Accuracy 100 | Energy Cost 20 | Shock the opponent with a small voltage, sometimes leaving them paralyzed. | ||
Melee | Strength 20 | Accuracy 100 | Energy Cost 35 | Stun the enemy with a small jolt that always leaves them with paralysis. | ||
Melee | Strength 90 | Accuracy 100 | Energy Cost 38 | Electrify yourself and recklessly charge into your foe. You are damaged some in return. | ||
Ranged | Strength 90 | Accuracy 100 | Energy Cost 50 | Blast the target with a powerful bolt of electricity. This may paralyze them. | ||
Ranged | Strength 70 | Accuracy 100 | Energy Cost 50 | Zap the opponent, and then retreat from battle to allow an ally to take your place. |