Ranged | Strength 50 | Accuracy 100 | Energy Cost 24 | Fill the target's mind with disorienting imagery. May leave the target dazed. | ||
Melee | Strength 70 | Accuracy 100 | Energy Cost 36 | Swipe at the target with metaphysical claws. Lands critical hits more often. | ||
Melee | Strength 40 | Accuracy 100 | Energy Cost 15 | Follow your target and perform an attack. If they attempt to retreat this turn, you will strike first with 1.5x the strength. | ||
Ranged | Strength 80 | Accuracy 100 | Energy Cost 40 | Emanate a dark, cruel wave of despair that damages your opponent and may cause them to flinch. | ||
Support | Strength --- | Accuracy --- | Energy Cost 30 | Force the target into a mental loop, repeating the last move they used several times. | ||
Support | Strength --- | Accuracy --- | Energy Cost 20 | Prepare to dodge any attacks that come at you this turn. May fail if used consecutively. | ||
Ranged | Strength 70 | Accuracy 100 | Energy Cost 50 | Strike the opponent and then disappear, allowing an ally to take your place. | ||
Support | Strength --- | Accuracy --- | Energy Cost 40 | Prepare for the worst, readying yourself to take your opponent down if you are knocked out before your next turn. | ||
Ranged | Strength 70 | Accuracy 100 | Energy Cost 36 | Attack the opponent's mind by telepathically flooding it with confusing ideas and imagery. Has a small chance to lower their Ranged Attack. | ||
Melee | Strength 90 | Accuracy --- | Energy Cost 50 | Torment the foe with haunting terror. This may also poison them. | ||
Support | Strength --- | Accuracy 75 | Energy Cost 40 | Lull the target away into a deep slumber. | ||
Ranged | Strength 65 | Accuracy 100 | Energy Cost 44 | Relentlessly pester the foe. Deals more damage if the target is afflicted with a status ailment. | ||
Melee | Strength 125 | Accuracy 100 | Energy Cost 60 | The Strength of this move scales based on how much Energy the user has. 20% of the damage dealt by this attack is recovered as Energy. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Seek mental serenity to boost your Ranged Attack and Ranged Defense. | ||
Melee | Strength 70 | Accuracy 100 | Energy Cost 36 | Relentlessly pester the foe. Deals more damage if the target is afflicted with a status ailment.Swipe at the target with spectral claws. Lands critical hits more often. | ||
Ranged | Strength 90 | Accuracy 100 | Energy Cost 50 | Strike the target with a fierce mental blast. This may lower their Ranged Defense. | ||
Support | Strength --- | Accuracy 90 | Energy Cost 35 | Burn the target with a blazing hot ball of fire. | ||
Ranged | Strength --- | Accuracy 100 | Energy Cost 25 | Unleash an attack on the Loomian who last struck you with a Ranged move this turn, with double the power. | ||
Melee | Strength 40 | Accuracy 100 | Energy Cost 25 | Dart at the target through the shadows and attack unexpectedly. This move goes first. | ||
Melee | Strength 40 | Accuracy 100 | Energy Cost 15 | Strike the foe, but leave them with at least one Health Point. | ||
Ranged | Strength 80 | Accuracy 100 | Energy Cost 40 | Launch a beam of ghostly energy at the target. May lower the foe's Ranged Defense. | ||
Melee | Strength 30 | Accuracy 100 | Energy Cost 15 | Strike the opponent when they don't expect it. May cause them to flinch. | ||
Ranged | Strength 30 | Accuracy 100 | Energy Cost 25 | Scare the foe, potentially inducing paralysis. |