Support | Strength --- | Accuracy --- | Energy Cost 25 | Randomly boost either Melee Attack or Speed by two stages. | ||
Support | Strength --- | Accuracy 100 | Energy Cost 50 | Surprise the foe with an unexpected gesture, reducing their Speed, then retreat to allow an ally to take your place. | ||
Support | Strength --- | Accuracy 100 | Energy Cost 20 | Spread sharp obstacles on the opponent's side of the field which cause damage to them as they enter battle. | ||
Support | Strength --- | Accuracy --- | Energy Cost 50 | Convince the target to trade items with you. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Bulk up to boost your Melee Attack and Melee Defense. | ||
Melee | Strength 45 | Accuracy 100 | Energy Cost 20 | Bite the opponent with sharp fangs. May also make them flinch. | ||
Melee | Strength 60 | Accuracy 90 | Energy Cost 30 | Chop the opponent. This may cause them to flinch. | ||
Melee | Strength 45 | Accuracy 100 | Energy Cost 24 | Swipe at the foe with sharp claws. May also make them flinch. | ||
Support | Strength --- | Accuracy --- | Energy Cost 20 | Prepare to dodge any attacks that come at you this turn. May fail if used consecutively. | ||
Ranged | Strength 130 | Accuracy 90 | Energy Cost 60 | Bombard the opponent with a burst of ancient energy using all your might. This will harshly lower your Ranged Attack. | ||
Ranged | Strength 100 | Accuracy 100 | Energy Cost 46 | Throw a loaded egg into the air. After a few turns, the egg will land on the foe and explode. This will damage them and lower one of their stats randomly. | ||
Melee | Strength 40 | Accuracy 100 | Energy Cost 15 | Bite the target with a small amount of force. | ||
Melee | Strength 60 | Accuracy 100 | Energy Cost 25 | Charge into the opponent. May also lower their speed. | ||
Melee | Strength 60 | Accuracy 100 | Energy Cost 40 | Spitefully strike the opponent. Power is doubled when you are inflicted with a status ailment. | ||
Melee | Strength 80 | Accuracy 100 | Energy Cost 40 | Hit the target hard with a fist. This may leave them dazed. | ||
Ranged | Strength 55 | Accuracy 100 | Energy Cost 30 | Fling thick mud at the foe, damaging them and lowering their speed. | ||
Melee | Strength 60 | Accuracy 100 | Energy Cost 32 | Strike the foe and, if not holding anything yourself, steal their item. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Scatter poisonous barbs at the feet of your foes. Loomians entering battle on their side will become poisoned. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Focus on your strengths, boosting your Melee Attack and Ranged Attack. | ||
Melee | Strength 80 | Accuracy 100 | Energy Cost 45 | Swipe at the target with claws. Lands critical hits more often. | ||
Support | Strength --- | Accuracy 100 | Energy Cost 25 | Aggravate the opponent. They will become too angry to use Support Moves for three turns. | ||
Support | Strength --- | Accuracy --- | Energy Cost --- | At the cost of one quarter of your Health, throw out a decoy that the opponent must attack instead of you. | ||
Melee | Strength 60 | Accuracy 100 | Energy Cost 32 | Swoop down and strike the foe. May steal their item. | ||
Melee | Strength 65 | Accuracy 100 | Energy Cost 45 | Hit the opponent. If they are holding an item, slap it to the ground. The item can no longer be used. | ||
Support | Strength --- | Accuracy --- | Energy Cost 15 | Stretch your muscles to be better prepared to move. | ||
Support | Strength --- | Accuracy 100 | Energy Cost 20 | Makes the opponent feel self-conscious about the moves they use, preventing them from using the same move two turns in a row. | ||
Melee | Strength 70 | Accuracy 100 | Energy Cost 35 | Bite the foe with venomous fangs. May cause them to flinch or infect them with a toxicant that gets more potent with time. |