Support | Strength --- | Accuracy 100 | Energy Cost 25 | Use a random move. | ||
Support | Strength --- | Accuracy --- | Energy Cost 30 | Trick your opponents into using their moves on you, if able, instead of their original target. | ||
Support | Strength --- | Accuracy 100 | Energy Cost 25 | Fool your opponent into thinking you are in distress, harshly lowering their Ranged Defense. | ||
Support | Strength --- | Accuracy --- | Energy Cost 20 | Prepare to dodge any attacks that come at you this turn. May fail if used consecutively. | ||
Support | Strength --- | Accuracy --- | Energy Cost 50 | Sacrifice your remaining Health to fully replenish the Energy of the Loomian that takes your place. | ||
Ranged | Strength 70 | Accuracy 100 | Energy Cost 50 | Strike the opponent and then disappear, allowing an ally to take your place. | ||
Support | Strength --- | Accuracy --- | Energy Cost 40 | Prepare for the worst, readying yourself to take your opponent down if you are knocked out before your next turn. | ||
Melee | Strength 60 | Accuracy 100 | Energy Cost 25 | Charge into the opponent. May also lower their speed. | ||
Support | Strength --- | Accuracy --- | Energy Cost 50 | Sacrifice your remaining Health to fully replenish the Health of the Loomian that takes your place. | ||
Support | Strength --- | Accuracy --- | Energy Cost 15 | Hone your senses to boost your Ranged Attack. | ||
Ranged | Strength 90 | Accuracy 100 | Energy Cost 50 | Launch a ball of filthy debris at the opponent. This may poison them. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Seek mental serenity to boost your Ranged Attack and Ranged Defense. | ||
Support | Strength --- | Accuracy 90 | Energy Cost 25 | Inflict the target with a toxicant that becomes more potent over time. | ||
Support | Strength --- | Accuracy 100 | Energy Cost 25 | Aggravate the opponent. They will become too angry to use Support Moves for three turns. | ||
Ranged | Strength 65 | Accuracy 100 | Energy Cost 28 | Launch slime at the foe. This may poison them. | ||
Ranged | Strength 80 | Accuracy 100 | Energy Cost 40 | Launch a beam of ghostly energy at the target. May lower the foe's Ranged Defense. | ||
Support | Strength --- | Accuracy 100 | Energy Cost 10 | Stare intimidatingly at the opponent(s), lowering their Melee Defense. | ||
Melee | Strength 30 | Accuracy 100 | Energy Cost 15 | Strike the opponent when they don't expect it. May cause them to flinch. | ||
Support | Strength --- | Accuracy --- | Energy Cost 15 | Stretch your muscles to be better prepared to move. | ||
Ranged | Strength 30 | Accuracy 100 | Energy Cost 25 | Scare the foe, potentially inducing paralysis. | ||
Melee | Strength 95 | Accuracy 100 | Energy Cost 55 | A skilled attack which uses the foe's own Melee Attack stat against them. | ||
Support | Strength --- | Accuracy --- | Energy Cost 45 | Administer a special herb to your allied Loomians, both on and off the field, which cleanses them of their status ailments. |