No overview explanation yet.
Written by : Kanku
Support | Strength --- | Accuracy 100 | Energy Cost 20 | Spread sharp obstacles on the opponent's side of the field which cause damage to them as they enter battle. | ||
Support | Strength --- | Accuracy --- | Energy Cost 50 | Convince the target to trade items with you. | ||
Melee | Strength 50 | Accuracy 100 | Energy Cost 20 | Tackle the foe. | ||
Support | Strength --- | Accuracy --- | Energy Cost 30 | Force the target into a mental loop, repeating the last move they used several times. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Split light into multiple beams to boost your Ranged Attack and Accuracy. | ||
Support | Strength --- | Accuracy --- | Energy Cost 20 | Prepare to dodge any attacks that come at you this turn. May fail if used consecutively. | ||
Support | Strength --- | Accuracy --- | Energy Cost 50 | Sacrifice your remaining Health to fully replenish the Energy of the Loomian that takes your place. | ||
Ranged | Strength 70 | Accuracy 100 | Energy Cost 40 | Radiate a huge wave of energy that damages opponents and fills your allies with Energy. | ||
Support | Strength --- | Accuracy 90 | Energy Cost 25 | Daze the foe with a quick flash of blinding light. | ||
Ranged | Strength 70 | Accuracy 100 | Energy Cost 50 | Blast the opponent with blinding light, and then retreat from battle to allow an ally to take your place. | ||
Ranged | Strength 80 | Accuracy 100 | Energy Cost 50 | Emit a pulse of harsh light rays from beyond the visible spectrum that damage your opponents. | ||
Support | Strength --- | Accuracy --- | Energy Cost 50 | Sacrifice your remaining Health to fully replenish the Health of the Loomian that takes your place. | ||
Melee | Strength 70 | Accuracy 100 | Energy Cost 36 | Ram full-force into the opponent. | ||
Support | Strength --- | Accuracy --- | Energy Cost 45 | Suspend sharp icicles in the air on the opponents' side of the battlefield. When your opponent switches Loomians into battle, they will be damaged by the trap. | ||
Ranged | Strength 40 | Accuracy 100 | Energy Cost 25 | Swiftly cast an attack on the foe. This move tends to go first. | ||
Ranged | Strength 50 | Accuracy 100 | Energy Cost 35 | Steal light from the opponent's soul, draining their Health and restoring some to yourself. | ||
Ranged | Strength 85 | Accuracy 100 | Energy Cost 42 | Launch a large chunk of metal at the opponent. | ||
Support | Strength --- | Accuracy --- | Energy Cost 15 | Hone your senses to boost your Ranged Attack. | ||
Ranged | Strength 95 | Accuracy 100 | Energy Cost 52 | Bring the bursting light of a nearby star crashing down onto your opponent. May reduce their Ranged Attack. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Seek mental serenity to boost your Ranged Attack and Ranged Defense. | ||
Ranged | Strength 60 | Accuracy 100 | Energy Cost 40 | If you have already been hit by an opponent move this turn, this move's Strength is doubled. | ||
Ranged | Strength 25 | Accuracy 100 | Energy Cost 25 | Repeat the same musical notes, damaging the target two to three times. | ||
Ranged | Strength 90 | Accuracy 100 | Energy Cost 50 | Produce an amplified sound that damages the target, and may boost your Ranged Attack. | ||
Ranged | Strength 40 | Accuracy 100 | Energy Cost 20 | Damage the foe with bright light. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Use a random one of your allies' moves. |