Support | Strength --- | Accuracy --- | Energy Cost 30 | Trick your opponents into using their moves on you, if able, instead of their original target. | ||
Support | Strength --- | Accuracy --- | Energy Cost 50 | Convince the target to trade items with you. | ||
Support | Strength --- | Accuracy --- | Energy Cost 50 | Accept your fate, and instantly faint, bestowing upon your replacement all of your stat changes. This move tends to go last. | ||
Support | Strength --- | Accuracy --- | Energy Cost 15 | Stiffen all the muscles in your body to raise your Melee Defense. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Kindle your flames to raise your Ranged Attack and burn traps placed on your side of the field. | ||
Melee | Strength 65 | Accuracy 100 | Energy Cost 35 | Surprise the opponent by ambushing them with uprooted shrubbery. This may cause them to flinch. | ||
Melee | Strength 90 | Accuracy 100 | Energy Cost 45 | Recklessly dunk on the opponent with an explosive coconut, damaging yourself some in the process. This may leave the opponent with a burn. | ||
Support | Strength --- | Accuracy --- | Energy Cost 20 | Prepare to dodge any attacks that come at you this turn. May fail if used consecutively. | ||
Support | Strength --- | Accuracy --- | Energy Cost 50 | Sacrifice your remaining Health to fully replenish the Energy of the Loomian that takes your place. | ||
Support | Strength --- | Accuracy --- | Energy Cost 50 | Sacrifice your remaining Health to fully replenish the Health of the Loomian that takes your place. | ||
Support | Strength --- | Accuracy 75 | Energy Cost 40 | Lull the target away into a deep slumber. | ||
Melee | Strength 60 | Accuracy 100 | Energy Cost 40 | Spitefully strike the opponent. Power is doubled when you are inflicted with a status ailment. | ||
Ranged | Strength 75 | Accuracy 100 | Energy Cost 48 | Drain the target's Health, and restore half of that to yourself. | ||
Ranged | Strength 90 | Accuracy 100 | Energy Cost 50 | Launch a ball of filthy debris at the opponent. This may poison them. | ||
Ranged | Strength 70 | Accuracy 100 | Energy Cost 40 | Swamp the target with a mudflow, which also clears obstacles from your side of the arena along its way. | ||
Ranged | Strength 90 | Accuracy 100 | Energy Cost 50 | Draw power from nature and fire it at the target. May also lower the target's Ranged Defense. | ||
Melee | Strength 40 | Accuracy 100 | Energy Cost 20 | Pelt the target with flower petals. | ||
Support | Strength --- | Accuracy --- | Energy Cost 72 | Convert sunlight into nutrients to restore your Health. | ||
Ranged | Strength 25 | Accuracy 100 | Energy Cost 25 | Shoot pine needles at the foe two to five times in a row. | ||
Support | Strength --- | Accuracy 90 | Energy Cost 25 | Inflict the target with a toxicant that becomes more potent over time. | ||
Support | Strength --- | Accuracy 100 | Energy Cost 25 | Aggravate the opponent. They will become too angry to use Support Moves for three turns. | ||
Support | Strength --- | Accuracy --- | Energy Cost 72 | Focus your energy on your own well-being to restore half of your Health. | ||
Support | Strength --- | Accuracy 90 | Energy Cost 35 | Plant a special flower that slowly saps the foe's Health and restores it to you. | ||
Support | Strength --- | Accuracy --- | Energy Cost --- | At the cost of one quarter of your Health, throw out a decoy that the opponent must attack instead of you. | ||
Melee | Strength 40 | Accuracy 100 | Energy Cost 15 | Hit the target with tail, paw, wing etc. | ||
Support | Strength --- | Accuracy 75 | Energy Cost 25 | Poison the foe with a cloud of toxic spores. | ||
Support | Strength --- | Accuracy --- | Energy Cost 45 | Administer a special herb to your allied Loomians, both on and off the field, which cleanses them of their status ailments. |