Melee | Strength 60 | Accuracy Sure Hit | Energy Cost 26 | Tricks your opponent into letting their guard down, then attack when they least expect it. This attack almost never misses. | ||
Support | Strength --- | Accuracy --- | Energy Cost 15 | Stiffen all the muscles in your body to raise your Melee Defense. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Bulk up to boost your Melee Attack and Melee Defense. | ||
Ranged | Strength 40 | Accuracy 100 | Energy Cost 18 | Launch a small object targeted at the foe's head that does some damage, and may leave them dazed. | ||
Ranged | Strength 80 | Accuracy 100 | Energy Cost 40 | Emanate a dark, cruel wave of despair that damages your opponent and may cause them to flinch. | ||
Support | Strength --- | Accuracy --- | Energy Cost 20 | Prepare to dodge any attacks that come at you this turn. May fail if used consecutively. | ||
Melee | Strength 90 | Accuracy 100 | Energy Cost 50 | Strike the ground with seismic force, causing a local earthquake that clobbers all surrounding Loomians in battle. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Build up electric charge to boost your Ranged Attack and Ranged Defense. | ||
Ranged | Strength 40 | Accuracy 100 | Energy Cost 25 | Give the opponent a quick shock before they are able to move. | ||
Ranged | Strength 90 | Accuracy 100 | Energy Cost 50 | Hits all Loomians surrounding the user. | ||
Melee | Strength 80 | Accuracy 100 | Energy Cost 40 | Bite the opponent with a powerful jaw and sharp fangs. May also make them flinch. | ||
Melee | Strength 90 | Accuracy 100 | Energy Cost 44 | Dive deep below the surface and hide for a turn. Strike the target on the second turn. | ||
Ranged | Strength 60 | Accuracy Sure Hit | Energy Cost 26 | Zap the opponent with perfect accuracy. This attack almost never misses. | ||
Melee | Strength 80 | Accuracy 100 | Energy Cost 45 | Swipe at the target with claws. Lands critical hits more often. | ||
Support | Strength --- | Accuracy 100 | Energy Cost 25 | Aggravate the opponent. They will become too angry to use Support Moves for three turns. | ||
Ranged | Strength 100 | Accuracy Sure Hit | Energy Cost 55 | Hide in the shadows to catch your opponent off guard. Always hits. | ||
Ranged | Strength 70 | Accuracy Sure Hit | Energy Cost 42 | Predicting your target's next movements, launch a blast that almost never misses. Lands critical hits more often. | ||
Support | Strength --- | Accuracy --- | Energy Cost 50 | Begin cleansing yourself of impurities, recovering one eighth of your Health at the end of each turn. | ||
Ranged | Strength --- | Accuracy 100 | Energy Cost 20 | Shoot a stream of water at the target. | ||
Ranged | Strength 40 | Accuracy 100 | Energy Cost 20 | Shock the opponent with a small voltage, sometimes leaving them paralyzed. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Pack your body in more tightly to increase your defenses. | ||
Melee | Strength 20 | Accuracy 100 | Energy Cost 35 | Stun the enemy with a small jolt that always leaves them with paralysis. | ||
Melee | Strength 90 | Accuracy 100 | Energy Cost 38 | Electrify yourself and recklessly charge into your foe. You are damaged some in return. | ||
Melee | Strength 65 | Accuracy 100 | Energy Cost 26 | While electrified, hurl yourself into your opponent. This may paralyze them. | ||
Ranged | Strength 90 | Accuracy 100 | Energy Cost 50 | Blast the target with a powerful bolt of electricity. This may paralyze them. |