Melee | Strength 65 | Accuracy 90 | Energy Cost 38 | Bite down hard on the foe. This also lowers their Melee Defense. | ||
Melee | Strength 85 | Accuracy 100 | Energy Cost 45 | Whack the opponent, possibly infecting them with poison. | ||
Melee | Strength 30 | Accuracy 100 | Energy Cost 20 | Restore half of the Health that you drain from the target. | ||
Support | Strength --- | Accuracy --- | Energy Cost 15 | Dig slightly into the ground to raise your defense. | ||
Support | Strength --- | Accuracy --- | Energy Cost 20 | Prepare to dodge any attacks that come at you this turn. May fail if used consecutively. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Drench the battlefield with heavy rainfall for a few turns. | ||
Support | Strength --- | Accuracy 100 | Energy Cost 25 | Spook the foe with a stare that lowers their Melee Defense and Speed. | ||
Melee | Strength 75 | Accuracy 100 | Energy Cost 36 | Hack at the opponent with sharp claws. Lands critical hits more often. | ||
Melee | Strength 60 | Accuracy 100 | Energy Cost 40 | Spitefully strike the opponent. Power is doubled when you are inflicted with a status ailment. | ||
Ranged | Strength 90 | Accuracy 100 | Energy Cost 50 | Batter the foe with turbulent gusts. This may also lower their speed. | ||
Ranged | Strength 70 | Accuracy 100 | Energy Cost 45 | Wash the opponent away with an overwhelming amount of water. Drains a small amount of their Energy. | ||
Melee | Strength 80 | Accuracy 100 | Energy Cost 55 | Leech away the target's Health, and restore half to yourself. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Seek mental serenity to boost your Ranged Attack and Ranged Defense. | ||
Ranged | Strength 50 | Accuracy 100 | Energy Cost 32 | Swarm your opponents, inflicting damage and lowering their Ranged Attack. | ||
Ranged | Strength 90 | Accuracy 100 | Energy Cost 50 | Launch a cloud of pheromones at the target. If targeting the foe, harsh chemicals will be used. If an ally, helpful chemicals will heal them. | ||
Melee | Strength 40 | Accuracy 100 | Energy Cost 15 | Strike the foe, but leave them with at least one Health Point. | ||
Ranged | Strength --- | Accuracy 100 | Energy Cost 20 | Shoot a stream of water at the target. | ||
Ranged | Strength 90 | Accuracy 100 | Energy Cost 50 | Blast the target with a powerful bolt of electricity. This may paralyze them. | ||
Ranged | Strength 90 | Accuracy 100 | Energy Cost 60 | Attack all surrounding Loomians by crashing a large wave in the battlefield. | ||
Melee | Strength 70 | Accuracy 100 | Energy Cost 35 | Bite the foe with venomous fangs. May cause them to flinch or infect them with a toxicant that gets more potent with time. | ||
Ranged | Strength 60 | Accuracy 100 | Energy Cost 26 | Hurl a ball of water that explodes on contact. May leave the target dazed. | ||
Ranged | Strength 70 | Accuracy 100 | Energy Cost 50 | Zap the opponent, and then retreat from battle to allow an ally to take your place. |