Support | Strength --- | Accuracy --- | Energy Cost 25 | Bulk up to boost your Melee Attack and Melee Defense. | ||
Support | Strength --- | Accuracy --- | Energy Cost 20 | Prepare to dodge any attacks that come at you this turn. May fail if used consecutively. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Build up electric charge to boost your Ranged Attack and Ranged Defense. | ||
Ranged | Strength 80 | Accuracy 100 | Energy Cost 50 | Emit a pulse of harsh light rays from beyond the visible spectrum that damage your opponents. | ||
Support | Strength --- | Accuracy 100 | Energy Cost 10 | Declare your hostility to your opponent(s) with an angry growl, lowering their Melee Attack. | ||
Melee | Strength 60 | Accuracy 100 | Energy Cost 40 | Spitefully strike the opponent. Power is doubled when you are inflicted with a status ailment. | ||
Ranged | Strength 70 | Accuracy 100 | Energy Cost 45 | Wash the opponent away with an overwhelming amount of water. Drains a small amount of their Energy. | ||
Melee | Strength 90 | Accuracy 100 | Energy Cost 44 | Dive deep below the surface and hide for a turn. Strike the target on the second turn. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Focus on your strengths, boosting your Melee Attack and Ranged Attack. | ||
Support | Strength --- | Accuracy 100 | Energy Cost 25 | Aggravate the opponent. They will become too angry to use Support Moves for three turns. | ||
Melee | Strength 65 | Accuracy 100 | Energy Cost 45 | Hit the opponent. If they are holding an item, slap it to the ground. The item can no longer be used. | ||
Melee | Strength 75 | Accuracy 100 | Energy Cost 36 | Hack at the opponent with sharp claws. Lands critical hits more often. | ||
Ranged | Strength --- | Accuracy 100 | Energy Cost 20 | Shoot a stream of water at the target. | ||
Ranged | Strength 40 | Accuracy 100 | Energy Cost 20 | Shock the opponent with a small voltage, sometimes leaving them paralyzed. | ||
Melee | Strength 20 | Accuracy 100 | Energy Cost 35 | Stun the enemy with a small jolt that always leaves them with paralysis. | ||
Melee | Strength 90 | Accuracy 100 | Energy Cost 38 | Electrify yourself and recklessly charge into your foe. You are damaged some in return. | ||
Melee | Strength 65 | Accuracy 100 | Energy Cost 26 | While electrified, hurl yourself into your opponent. This may paralyze them. | ||
Ranged | Strength 90 | Accuracy 100 | Energy Cost 50 | Blast the target with a powerful bolt of electricity. This may paralyze them. | ||
Melee | Strength 95 | Accuracy 100 | Energy Cost 50 | Lunge at your opponent, driven by a swift stream, and attack them with large claws. May cause the target to flinch. | ||
Ranged | Strength 90 | Accuracy 100 | Energy Cost 60 | Attack all surrounding Loomians by crashing a large wave in the battlefield. | ||
Ranged | Strength 60 | Accuracy 100 | Energy Cost 26 | Hurl a ball of water that explodes on contact. May leave the target dazed. |