Melee | Strength 70 | Accuracy 100 | Energy Cost 35 | Bite the foe with fiery fangs. The target may flinch or be left with a burn. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Kindle your flames to raise your Ranged Attack and burn traps placed on your side of the field. | ||
Melee | Strength 70 | Accuracy 100 | Energy Cost 35 | Bite the foe with ice-cold fangs. The target may flinch or begin freezing. | ||
Ranged | Strength 40 | Accuracy 100 | Energy Cost 18 | Launch a small object targeted at the foe's head that does some damage, and may leave them dazed. | ||
Ranged | Strength 75 | Accuracy 100 | Energy Cost 40 | An extremely frigid attack that is super-effective on Water-type Loomians. | ||
Melee | Strength 45 | Accuracy 100 | Energy Cost 24 | Swipe at the foe with sharp claws. May also make them flinch. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Split light into multiple beams to boost your Ranged Attack and Accuracy. | ||
Ranged | Strength 130 | Accuracy 90 | Energy Cost 60 | Bombard the opponent with a burst of ancient energy using all your might. This will harshly lower your Ranged Attack. | ||
Support | Strength --- | Accuracy --- | Energy Cost 50 | Enchant the battlefield with a barrier that reduces the power of Ranged attacks which target your team. | ||
Melee | Strength 80 | Accuracy 90 | Energy Cost 40 | Launch yourself toward your opponent with a fiery kick. Lands critical hits more often. May also burn the target. | ||
Ranged | Strength 40 | Accuracy 100 | Energy Cost 22 | Drop a flurry of snow on your opponents. This may cause them to begin freezing. | ||
Ranged | Strength 90 | Accuracy 100 | Energy Cost 50 | Shoot the foe with frozen shards. This may cause them to begin freezing. | ||
Melee | Strength 40 | Accuracy 100 | Energy Cost 15 | Bite the target with a small amount of force. | ||
Ranged | Strength 80 | Accuracy 100 | Energy Cost 40 | May leave the opponent dazed. | ||
Melee | Strength 95 | Accuracy 100 | Energy Cost 50 | Clobber the foe with a larger hammer made from ice. | ||
Support | Strength --- | Accuracy --- | Energy Cost 45 | Suspend sharp icicles in the air on the opponents' side of the battlefield. When your opponent switches Loomians into battle, they will be damaged by the trap. | ||
Support | Strength --- | Accuracy --- | Energy Cost 50 | Enchant the battlefield with a barrier that reduces the power of Melee attacks which target your team. | ||
Melee | Strength 125 | Accuracy 100 | Energy Cost 60 | The Strength of this move scales based on how much Energy the user has. 20% of the damage dealt by this attack is recovered as Energy. | ||
Melee | Strength 80 | Accuracy 100 | Energy Cost 45 | Swipe at the target with claws. Lands critical hits more often. | ||
Melee | Strength 80 | Accuracy 100 | Energy Cost 45 | Swipe at the target with claws. Lands critical hits more often. | ||
Ranged | Strength 65 | Accuracy 100 | Energy Cost 38 | Scorch the foe with flames created by your mind alone. This may burn them. | ||
Ranged | Strength 120 | Accuracy 100 | Energy Cost 62 | Roar furiously to deal massive damage to the opponent, but also damages yourself. | ||
Melee | Strength 120 | Accuracy 100 | Energy Cost 62 | Recklessly slam into the opponent, damaging yourself some in the process. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Sharpen your claws to boost your Melee Attack and Accuracy. | ||
Ranged | Strength 70 | Accuracy Sure Hit | Energy Cost 42 | Predicting your target's next movements, launch a blast that almost never misses. Lands critical hits more often. | ||
Ranged | Strength 70 | Accuracy Sure Hit | Energy Cost 42 | Predicting your target's next movements, launch a blast that almost never misses. Lands critical hits more often. | ||
Ranged | Strength 40 | Accuracy 100 | Energy Cost 20 | Fires small flames at the target, possibly leaving it with a burn. | ||
Melee | Strength 75 | Accuracy 100 | Energy Cost 36 | Hack at the opponent with sharp claws. Lands critical hits more often. | ||
Support | Strength --- | Accuracy --- | Energy Cost 50 | Sleep for 3 turns. Each turn, recover 1/3 Health and 1/4 Energy. |