Melee | Strength 65 | Accuracy 90 | Energy Cost 38 | Bite down hard on the foe. This also lowers their Melee Defense. | ||
Support | Strength --- | Accuracy 100 | Energy Cost 50 | Surprise the foe with an unexpected gesture, reducing their Speed, then retreat to allow an ally to take your place. | ||
Melee | Strength 85 | Accuracy 100 | Energy Cost 45 | Whack the opponent, possibly infecting them with poison. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Bulk up to boost your Melee Attack and Melee Defense. | ||
Support | Strength --- | Accuracy --- | Energy Cost 15 | Dig slightly into the ground to raise your defense. | ||
Melee | Strength 60 | Accuracy 100 | Energy Cost 35 | Whack the target with a sticky limb. This also lowers their Speed. | ||
Support | Strength --- | Accuracy --- | Energy Cost 20 | Prepare to dodge any attacks that come at you this turn. May fail if used consecutively. | ||
Melee | Strength 90 | Accuracy 100 | Energy Cost 50 | Strike the ground with seismic force, causing a local earthquake that clobbers all surrounding Loomians in battle. | ||
Melee | Strength 60 | Accuracy 100 | Energy Cost 25 | Charge into the opponent. May also lower their speed. | ||
Support | Strength --- | Accuracy --- | Energy Cost 45 | Suspend sharp icicles in the air on the opponents' side of the battlefield. When your opponent switches Loomians into battle, they will be damaged by the trap. | ||
Melee | Strength 60 | Accuracy 100 | Energy Cost 40 | Spitefully strike the opponent. Power is doubled when you are inflicted with a status ailment. | ||
Ranged | Strength 90 | Accuracy 100 | Energy Cost 50 | Hits all Loomians surrounding the user. | ||
Ranged | Strength 70 | Accuracy 100 | Energy Cost 45 | Wash the opponent away with an overwhelming amount of water. Drains a small amount of their Energy. | ||
Ranged | Strength 90 | Accuracy 100 | Energy Cost 50 | Launch a ball of filthy debris at the opponent. This may poison them. | ||
Ranged | Strength 55 | Accuracy 100 | Energy Cost 30 | Fling thick mud at the foe, damaging them and lowering their speed. | ||
Melee | Strength 90 | Accuracy 100 | Energy Cost 44 | Dive deep below the surface and hide for a turn. Strike the target on the second turn. | ||
Ranged | Strength 60 | Accuracy 100 | Energy Cost 35 | Trap the foe in quicksand, preventing them from retreating from battle and hurting them slowly over time. | ||
Support | Strength --- | Accuracy 100 | Energy Cost 10 | Stare intimidatingly at the opponent(s), lowering their Melee Defense. | ||
Melee | Strength 15 | Accuracy 100 | Energy Cost 10 | Strike the foe with a stinger, possibly infecting them with poison. | ||
Support | Strength --- | Accuracy --- | Energy Cost 25 | Pack your body in more tightly to increase your defenses. | ||
Melee | Strength 50 | Accuracy 100 | Energy Cost 30 | Strike the target with your tail, possibly poisoning them. Land critical hits more often. | ||
Melee | Strength 70 | Accuracy 100 | Energy Cost 35 | Bite the foe with venomous fangs. May cause them to flinch or infect them with a toxicant that gets more potent with time. |